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Destiny

Общее обсуждение Destiny.
Изменено (SPIDRBITE): 2/12/2016 11:02:20 PM
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"Harold Ryan steps off his position as CEO" (quit more like fired)

Yes! guys this is good! Harold Ryan was a dick! he didnt give a shit of the original bungie roots just money! HE WAS THE ONE WHO SUGGESTED FIRING and FIRED OUR BELOVED [b][u][i]MARTY O'DONNEL[/i][/u][/b] THIS IS A VICTORY! Just like the last CEO of Xbox was dumb af and wanted TV, TV and more TV and kinect, and MONEY ONLY this new one is all GAMES GAMES GAMES! the new CEO is better the old one only cared for MONEY from DLC and Microtransactions! remember Marty remember Joe Staten remember the few the originals, the ones with heart [b]GET TO KNOW PETE PARSONS! The New CEO! click the link below[/b] [url=http://venturebeat.com/2013/02/25/pete-parsons-on-how-bungie-is-shaping-gamings-destiny-interview/]Pete Parsons[/url]

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  • Maybe the underlying reason for the move is that Ryan resisted the push to micro-transactions and this is part of an effort by Bungie to more fully commit to it. Activision has been touting in its investor relations pieces that its business model is focused on driving player engagement (addictive grinding). This is a summary Activision's business model as explained to investors in November 2015: 10: Talent, Technology and Institutionalized Processes Deliver High Quality Content Metric: Audience Reach 20: High Quality Content Drives Engagement (I.e., games are addictive and grindy) Metric: Time Spent 30: Engagement Drives Premium Recurring Player Investment (best euphemism ever for micro-transactions, in-app purchases and P2W elements) Metric: ARPU (Note: This means average revenue per unit or per user) 40: Player Investment Drives Cash Flow and Re-Investment Metric: Cash Flow 50: GOTO 10 This is a rehash of slide 14 of Activision's presentation for investors. Go look at it here: [url]http://files.shareholder.com/downloads/ACTI/1420295192x0x860155/9F8D523C-7E61-4443-91E1-EB3A7DDFC7F1/FINAL_ID_Presentation_-_Small.pdf[/url] (Note: Destiny is listed next to Candy Crush. F-ING CANDY CRUSH!) When I look at this model and consider what Destiny has done since launch, it seems to me that Destiny and thus Ryan may have been resisting it. Consider that most of the micro-transactions so far in Destiny have been cosmetic or at least have also been obtainable via gameplay. Also, the last few micro-content expansions have been free – the Haunted Mansion thing, Sparrow Racing and now the Couple's Crimson Massage or whatever the hell it's called. If anything, Bungie's strategy for Destiny seems to have been slightly out of step with Activision's business model even though Activision seems to have become more focused on this model since the launch of Destiny. So I'm inclined to think that this change is more likely lead to more to manipulative grindiness, less major content, and more micro-transactions rather than a return to the more straight-forward game+2 DLC release cycle. Time will tell, I guess. What is missing from Activision's strategy is the recognition that micro-transactions, P2W, grindiness will ultimately reduce the first goal which is audience reach. That is, the greater commitment that a game requires to complete in terms of time and money, the more it will- eventually - alienate more casual players and those without the budget or willingness to spend unlimited amounts of money. Destiny started out as a more traditional – buy the game, play the game, win the game – business model and has evolved to become more in line with Activision's "recurring premium player investment." To the extent that the "recurring premium player investment" has worked, it has done so in part due to the "bait and switch" nature of the change. Some of us casual started this game expecting 4 major releases, 8 DLCs over ten years – hoping and believing it could be as epic a franchise as Star Wars - and so have been willing to engage in "premium player investment" but there is a limit as to how long that will last. Activision seems to be ignoring this dynamic and it seems like the move from Ryan to Parson is more likely to result more grinding, micro-transactions, and general nickle-and-diming, not less.

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