Etheric Light is the only thing Bungievision has done to make the grind bearable. Infusion actually makes things worse than the "Forever 29" days. At least back then you only needed 3 pieces of raid gear and an exotic to get lvl 30. Now you need the right gear at the right level and multiples of that in order to level the gear you want to max. Infusion was a great idea, just poorly executed.
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The main problem with infusion is the 80% increase barrier. The gains aren't substantial enough in some cases. Should be changed so that the infused weapon acquires the same light level as the one consumed. I haven't done enough infusing to know the answer, but if you have a low level weapon that you like, can it ever reach max level?
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Low level like how? Greens and blues cant be infused and Y1's cant be infused. If you mean a low-level Y2 Legendary, then yes it can reach max level.
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Infusion is just Etheric Light, being done with a MUCH easier to acquire resources. Beyond the first weeks of the game, I haven't been kept ffrom infusing weapons because of lack of Marks, etc. The problem is that Bungie didn't properly model wether the game could produce the required numbers of Weapon parts in the course of normal game play. There is no DAMN good reason why infusion should cost 10 weapon parts every time, while you could reforge weapons for only three. The idea is sound. The implementation of that idea was profoundly amateurish.
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Honestly I felt like they were getting the systems right and then they took two massive steps backwards with the current loot and upgrade systems. The only thing that doesn't suck about this new system is rerolling exotics.
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They were. But for some reason Bungie just lacks the faith that people will continue to play the game, because of the GAME. So it seems to keep tyring ot come up with these increasingly clumbsy and increasingly transparent efforts to SLOW the rate at which people progress throug the game. ...and they alternately embarrass themselves, and anger their fans. The changes to the drop rates need to be undone...and the price for infusion DRAMATICALLY reduced...and this problem would disappear in a week.
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This game is clearly developing on-the-fly. This has its pros and cons, but mostly the latter. Slow it down, Bungie. There are too many changes, too fast, and it gives the impression of incompetence.
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The speed of change isnt' the problem. Its the apparent lack of understanding of how their own game is being played, and the apparent LACK OF PROPER MODELLING of the outcome of those changes before imposing them that is evidence of incompetence. How do you not catch a BUG of the size and severity of the one that supposedly crashed the loot system in last month's Iron Banner?? Especially when you go IN to it touting that the drops are going to be the new standard way of distributing gear. More over, WHY do you go to such lenghts to remove RNG from the loot system in PvE.....but then make it the CENTERPIECE of the loot system in high-level PvP play? Its like they are failing to learn from their mistakes, and just keep repeating them again and again.