That's what I'm saying.
Have the hud hide after some time and make the camera move a bit to limit static image time.
Would also be neat to see the full screen image if it was a toggle option
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Изменено (TyrantII): 8/8/2015 4:10:15 PMHonestly, that's not even necessary. If the HUD is say 10-20% transparent, the color will slightly change as the background world behind it swings with the players camera movement. That tiny change in color is enough to prevent IR. The problem is just when one solid color never changes, and the pixels basically bake themselves at the energy level needed for that one color. A hide option would be nice too, but opacity would be enough.
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Изменено (Hollywood88): 8/18/2015 7:22:30 PMNotice the main things that burn are bright white items. The yellow super bar, and solid lines that separate the 3 tiers of the HUD. If they could make these things transparent or at least change the Colors of the bright white and yellow to darker colors we would have 0 Problems. Their silence on this issue is one of the most dumbfounding things I have ever seen from a big studio. Institute simple fix, you probably have all of us buying the next dlc. Ignore us and we won't play because we can't and we are definitely not buying the DLC. If it's about making money for them they are missing a major group of people that would give them more sales.
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Изменено (BunkerGATE13): 8/8/2015 4:11:54 PMAh- even a change in color helps eh? Er..yeah I suppose that's all that's going on anyways lol Not really my area of knowledge.. I wonder how much it could shift while still not being noticeable Skipped plazma and went from rear projection to led.