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впервые опубликовано в: The Lifeless World and Environment of Destiny
Изменено (teacup_ninja): 7/2/2015 9:33:42 PM
1
Yet another example of how gameplay fails to support narrative. With all your points I agree, with a little more time and working hand-in-hand with the writers maybe the development team could have instituted some of these things. But, due to obvious time constraints and restricting themselves to last-gen consoles it just turned... Ugh, into the product you have before you, that money-raking slot machine of a... But I digress. Very good ideas and I grant you props.
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