Someone had asked what we did before crafting. We used supers and static roll exotics, still do. As an addition to the game, crafting fulfilled the same thing with meta loadouts and whatnot.
Nobody complains about unlocking their super and aspects, or completing exotic missions. And yet crafting “killed” the loot chase. I haven’t even mentioned the ritual weapons that have never been craftable that still have appeal
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Ritual weapons have appeal because they're unique. The complaints about crafting kinda make sense. Once you get the blue print to craft. All drops of that weapon are now useless. It does kind of take the "magic" out of random rolls. To add, I don't think any game with loot has crafting to the same level destiny does. No loot game let's you hand tailor every aspect of an item perk by perk. And there's probably a reason for that
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And the biggest take away is that there isn’t a game like Destiny. Just like people’s idea of raids aren’t one to one like other games. Based off luck from last solstice, to the recent holidays, to the double drop and rep nightfall week, RNG has been abysmal. The alternative is me rocking a 2-3/5 roll and calling it a day, if even lucky for that. All grinds should end eventually. The details are what’s argued about
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Well true there's no game like destiny but it doesn't exist in a bubble entirely seperate from all other games. There's still some notes and lessons to be learned from other games that are both more and less successful. And, imo, there's probably a really good reason no other (failed or otherwise) loot game offers crafting to the same degree as destiny