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1/15/2025 4:37:24 PM
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#destiny2

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  • I would assume it's partially due to the new weapon tier system coming with the next content year. Unless they make it so the crafted weapons can have their tier increased, then the crafted weapons will kind of be obsolete once you get a higher tier weapon

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  • They're removing crafting so that they don't have to make [b]ACTUAL[/b] content. Easy money.

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  • So they can make room for more crap nobody ask for.

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  • They removed crafting because too many people were okay with it and/or enjoyed it.

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  • 작성자: GradeMyGuardianTTV 1/15/2025 4:59:04 PM
    [quote]Why is Bungie removing weapon crafting?[/quote] . Because a whole bunch of [b]influential personalities[/b] that [i]Bungie[/i] has [b]outsourced[/b] all of their marketing, game guides, & advertising to complained [b]DURING[/b] [i]Witch Queen[/i] that [b]Crafting[/b] was destroying the game, [i]because[/i] [b]their content was losing engagement[/b] on their various platforms as more [i]Guardians[/i] gained accessibility to gear only they previously had [b]TIME[/b] to grind. . What's important about the [i]Witch Queen[/i] notations in terms of the timeline is that[i] Bungie[/i] was developing [i]The Final Shape[/i] during [i]Witch Queen[/i]. [i]Lightfall[/i] was more or less a completed product at that time, with finished code, and changing all the implementations of [b]Crafting[/b] that it had coded would've severely disrupted [b]Expansion Timelines[/b]. . [b]SO[/b] they took the word of these personalities, that [b]Crafting[/b] [i]was ruining the franchise[/i], and decided to service them. For these personalities, [b]the hope was that their content and platforms would once again receive engagement[/b] as players lost accessibility to [i]Loot[/i] due to the time constraints the [b]Casual Gamer[/b] holds. . [b]Ultimately this strategy failed across a variety of fronts.[/b] . The [i]obvious[/i] front is that it maligned the [b]Casual Gamer[/b] who [i]doesn't[/i] have [b]TIME[/b] to infinitely grind for a [b]God-Roll[/b] and pray that [i]RNG[/i] hits. . [b]But[/b] the subtle calamity out of this conundrum was that these [b]SAME[/b] personalities, who [i]Bungie[/i] desperately sought approval from, had already walked away from the franchise, [b]OR[/b] are minimally engaged, as the [b]TIMELINE[/b] for affecting the removal of [b]Crafting[/b] took [b]TOO[/b] long, thanks to [i]Lightfall[/i], and they couldn't risk [b]LOSING[/b] engagment. . This has resulted in a [b]MASSIVE[/b] vacuum of players from the franchise and it's [b]WHY[/b] the game is wholly disengaged. . [b]Casuals are not respected[/b] and have been maligned by the changes. . [b]Influential Streamers did not have their expectations met quickly[/b] enough and risked losing engagement, so they walked away. . Remember, we're [b]TWO YEARS[/b] out from when this was a hot-topic in these communities! . [b]BUT[/b] why would [b]Streamers[/b] care if [b]Loot[/b] is [i]casually[/i] accessible? . That's the [i]Million Dollar Question[/i] nobody is willing to answer [b]OR[/b] hold any accountability over. . I have my own preconceived theories as to [b]WHY[/b] this is, but I'm not entirely sure this is the place to share those projections.

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    17 답변
    • GradeMyGuardianTTV gave a very comprehensive answer about what really went down. But here's my two cents: Someone at Bungie seriously believes that D2 players spending more time with the game somehow translates into an increased revenue stream. I disagree. It's not like someone who decides to grind somehow snaps and goes OH WELL I GUESS I BUY SOME SILVER NOW. That just doesn't happen. Bungie has also taken a pretty moronic stance of an evil toymaker. What does this mean? It means that they give you a cool new gun to play with, but when THEY DECIDE that it's too good for its own sake, they break it. It doesn't matter that you maybe spent a long time on acquiring it and had fun using it, it's dead now. Because screw you I guess. And every time this happens, the player becomes more wary of spending time on obtaining a new toy. Until they eventually walk away since none of this is worth the time. I remember sticking through the rough patch of D2 when most people gave up and took a break. But that was 10 years ago. Times have changed. I won't be logging into empty servers and trying to chase worthless loot in the hopes that one day the D2 star might shine bright again. That time is over.

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    • Someone had asked what we did before crafting. We used supers and static roll exotics, still do. As an addition to the game, crafting fulfilled the same thing with meta loadouts and whatnot. Nobody complains about unlocking their super and aspects, or completing exotic missions. And yet crafting “killed” the loot chase. I haven’t even mentioned the ritual weapons that have never been craftable that still have appeal

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      4 답변
      • They're permanently removing weapon crafting?

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      • Crafting is garbage. So boring when everyone has the same rolls. Might as well go back to D2Y1 static rolls at that point. Attunement+Enhancing is the way to go. They nailed it with Into The Light Onslaught and then somehow managed to drop the ball with Revenant Onslaught.

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        9 답변
        • Because people thought that they wanted to grind again and that crafting was ruining the nostalgia. Now people are mad that they have to grind and can’t craft.

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          5 답변
          • Well, crafting is just a patch to address a larger problem. Too much variability in drops. There are SOOOO many perks and most combinations are not worth using. So, the chance you get what you want are really small. Infinitesimally small! So bungie needs to fix that perk issue, so you have a real chance of earning what your hunting. Crafting is a bad substitute for a well designed weapon loot system. Bungie has neither now so players are upset.

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            3 답변
            • Because it's antithetical to what the genre of the game is.

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            • They aren't.

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            • To milk what’s left of the player base

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            • Removing crafting forces people to grind more. Since you have to rely on RNG, the odds can be kept low and you can get more playtime out of the “content”.

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            • 작성자: DJ 1/15/2025 5:41:53 PM
              0
              I'm not opposed to crafting remaining in the game at all. In fact, I think it was a great addition to allow non-committed, casual players a way to ensure their limited time was respected in the pursuit of loot. What I am opposed to is the current iteration of crafting D2 has. It has cultivated a far more detrimental component to gameplay and has compounded power creep to the highest degree. My stance is this: If crafting is to remain in D2, re-work it's system. If crafting goes, give players FAR more agency over their RNG and without exorbitant currency costs.

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              20 답변
              • Loot system needed to be reworked. Crafting removed the viability of random drops due to enhanced perks and total control over the weapon. This pretty much turned all loot into an instant delete which isn’t sustainable. That’s probably why we see crafting on the back burner at the moment and the experiment with focusing what we want to drop via the tonics. At the end of the day, the loot pool is bloated and nothing is really worth farming for if you don’t like the activities you need to play. And with the looming tiered weapon plan we know very little about, all of our current weapons might be left in the dust anyway.

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                1 답변
                • 작성자: Dredgen Truth 1/15/2025 8:20:58 PM
                  There were and still are a lot of issues with crafting, that seriously need to be solved. A lot of people just grind for red borders and stop playing activities once they have them all, because why wouldn't you? You can already craft anything that would drop. And good random drops become useless if they arent red borders, because you can get a better version once you craft it. The issue is that it has become so baked in to the game that without a viable replacement (which tonics failed at being), people are really gonna feel that loss.

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                • Hoping this pause in new craftable items leads to improvements in drop mechanics and upgrade mechanics. Hoping Destiny focuses on weapon mods and use more and RNG less. That would mean much needed fundamental shifts. But definite improvements in gameplay. Hope springs eternal. Expecting to be underwhelmed. Seeing lots of finger pointing and criticism. Little based on fact. After all nobody posing here has any idea on if there is a fix in the works.

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                • Their own words will always fuel their thought process. "We can't have everyone walking around with a God Roll. Only people who earn it." The quote ends there, but earn could mean, hundreds of hours grinding or just random luck. Weapon crafting was the Destiny version of releasing every episode at once. Get what you need and log out.

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