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원본 게시물 출처: GM - Extinguish might be time to go?
6/28/2024 7:46:52 PM
5
No it shouldn't be removed. Play your life. We can hold a max of 20 revives at a time. If you're going through all 20 than maybe you should try the difficulty below grandmaster & learn the ad spawn cadence
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  • 1
    Thats my point bro, you start with 4 revives. work your way up to 20 and one mistake costs the whole run. Id advocate for the adept weapon only dropping for teams that havent wiped in their run though as a more balanced middle ground, but in their current form experienced gm runners never interact with the extinguish modifier and players new to gms get their time wasted Just seems like a lame way to pad out playtime to me.

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  • 작성자: LikwiD_SmOkE22 6/28/2024 8:08:34 PM
    Don't make that mistake. If you want unlimited revives you won't find it in gmnf & you shouldn't. Play your life. Your teammates need to play theirs. We've all been returned to orbit, gmnf are meant to be unforgiving. Unlimited revives & no extinguish will lead to more players getting careless & dying in awful spots. If you know the ad spawn cadence than it's a matter of executing properly. Cold snap grenades and song of flame bodies the chickens and overloads. Stick together in glassway. Try to funnel the ads through the middle opening on the left side. Spam grenades in that area, ez cleanup.

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  • 1
    You highlighted one of the biggest flaws of the modifier right there, it can at times be impossible to get a rez. Add insane overload/barrier regen and even if you are alive and have revives it can still be a reset. I only ran it for the guardian rank, not going to be a thing I do unless its mandatory later down the line. Just think it should be re-evaluated. Only Bungie knows how many people do gm's though, they dont seem too worried about bumping the numbers

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  • 작성자: LikwiD_SmOkE22 6/28/2024 8:19:13 PM
    It's only impossible if your teammate puts themself in a terrible position.. like out in the open where the enemies are or if they are too far away from you & they draw aggro from all the ads. Stick together. Communicate when using abilities and supers. Do not push into middle with a full wave out there ready to pounce. Play every life like it's the last one available. Use cover. Don't get greedy. Also gmnf is the endgame for strikes/nightfalls just like master raids and dungeons. It's meant for those up for the challenge. Don't give up though.

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  • [quote]You highlighted one of the biggest flaws of the modifier right there, it can at times be impossible to get a rez. Add insane overload/barrier regen and even if you are alive and have revives it can still be a reset. I only ran it for the guardian rank, not going to be a thing I do unless its mandatory later down the line. Just think it should be re-evaluated. Only Bungie knows how many people do gm's though, they dont seem too worried about bumping the numbers[/quote] It is never impossible to get a res.

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