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5/28/2022 8:57:35 PM
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I'll never understand why the raids don't have a d1-style normal mode for helping people learn. Even offer limited loot to please the gatekeeping elitists out there. It makes no sense why Bungie, and to an extent the community in general, is so against more people knowing how to do endgame content.
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  • Normal mode is literally the basic raid difficulty in D2

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  • Hwre ill help you understand...they dont give 2 shits about the players. Its like an asian widget factory...produce peoduce produce even if its garbage and no one wants it

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  • [quote]I'll never understand why the raids don't have a d1-style normal mode for helping people learn. Even offer limited loot to please the gatekeeping elitists out there. It makes no sense why Bungie, and to an extent the community in general, is so against more people knowing how to do endgame content.[/quote] Don't we have normal and hard now?? I don't understand, Vow on normal is no more difficult (in terms of damage taken) than a legend nightfall.

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  • 작성자: Call me ArmA 5/29/2022 1:19:09 AM
    You literally answered the question in your own comment 😆. Its "ENDGAME CONTENT" That's why. It isn't designed for newbie players to roll in on the day 1 drop of a new dungeon and be done. How could anything be called endgame if low level, low skill, inexperienced, poorly prepared, new players could day 1 it with ease? I'm of the belief that dungeons and raids in destiny are too short and too easy (although yes, being underpowered like right now is quite hard), and yes, not everything needs to be increased just because some of us find it painfully dull whereas others find it near impossible. But destiny raids can be done in like 25-30 minutes without even glitching/skipping/cheesing. Those don't really feel like real raids to me. They just aren't very challenging. Back to the point though. If players are going to enter endgame content, they should be well armed, well practiced, and dedicated. If a newer player is of high enough skill they can challenge the test of time and go at it early on, but that's only higher skilled players.

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  • Agreed with being well versed and putting the work to know the mechanics. I made this change and I feel it helped me get included in more raids and not just depending on the clan to tell me what to do. Being open to feedback and asking questions about loadouts and mods has helped. I think I will lfg the new dungeon and looking to doing it.

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  • Well dude if you want a hand, dm me. We love to help teach raids and dungeons. And we also try to respect first timers desire to explore for themselves, so we wouldn't just run ahead, we could let you figure out where to go but just explain actual encounter mechanics if asked

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  • Weird because, as evidenced by my "d1-style normal mode" phrasing, it worked in d1.

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  • But it only worked because lower skilled players felt like they got to be included. But end game isn't about catering to the lowest skilled or weakest members of the community, its designed to be a challenge for the skilled. I preferred a lot about d1 over d2 but I personally don't miss that, just as I don't like the way they've handled master. It makes 1 difficulty a total joke and the other a total nightmare - but not because of content, because of power handicap and champion spamming. I will say the hard mode of d1 raids having NO respawns and adding more mechanics was fun, but I simply disagree with catering endgame content to be rookie friendly, as that contradicts its literal purpose

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  • It’s like the games media complaining about how hard video games are by asking them to make It easy and when the developers do they still complain you just can’t win

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  • That's what the base mode is. Master mode is the d2 equivalent of hard mode raids. And not really rewarding enough to make up for it, so everybody just plays normal anyways.

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  • Literally yeah. Master is such a waste of time other than the stuff for the seal and then never touching it again

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  • Because I don’t get paid to care about customers. I paid to play the game. Bungie is paid to care about customers. Y’all are silly for blaming other players for new players having a tough time. I have several friends who say starting in Destiny is so jumbled and mishmash, they don’t even bother.

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  • Nobody is blaming new players for having a tough time. We're blaming Bungie for creating extremely unfriendly environments to learn.

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  • The whole challenge is supposed to help you get better and develop and by asking people to hold your hand it will lead to hindrance In the progress made even Alannha pierce Explained it in an video that she made awhile back on this topic.

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  • Read again. I never said you were blaming new players. You said Bungie and the community. That means the experienced players who could help the new ones. I know it’s unfriendly. But talking like it’s someone besides Bungies responsibility is silly.

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  • Why would they? 90% of the feedback they get from their curated self praising bubble of influencers and fanatics are saying it’s easy. And since they refuse to listen to any negative feedback, again how would they even know that alot of people have issues with it? Because the majority just don’t care to respond or provide feedback at all. Oh, because they have the data metrics to study? Why would they ever reveal negative or disappointing numbers for things? They only show off AMAZING numbers, like the 1,000,000+ pre orders of TWQ.

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  • Yeah they probably double-counted those preorders based on how many cross-save profiles a player has, like they do with their "daily players" count they supply Destiny tracker. There's a reason Bungie locked out the API from 3rd parties with D2. Now all numbers people see and like to use as evidence of a healthy, populated game are pre-approved first. Not that 800k-1.2m is anywhere close to being good in the free-to-play industry.

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  • Nobody is against knowing how to do endgame content. Thats such a weird and made up thing to even complain about. There is no content in Destiny that is difficult to learn. People seem to expect others to teach them though as if they’re entitled to that lmao.

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  • There is plenty that is difficult to learn, often because there is no zero effort made in the game to explain the confusing and unclear gameplay. Then add in the gotchas, absurd damage scaling, wipes, bugs, etc. Imagine starting from scratch without years of mods, high-stat armor, exotics, etc. When the first player experience with "endgame" is frustrating and not fun, why come back? Catering to the fart-sniffers is not good business

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  • A bigger problem is the community. I love seeing 1st day Dungeon runs with 20+ clears KWTD that for me, was the biggest hurdle to playing endgame content. What a joke.

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  • That’s a lot of whinging over nothing my dude.

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  • Where is your empathy? New customers are essential to keeping the franchise viable, and elitism doesn't help at all. Say do you remember that one time in a Bethesda/Rockstar/UBI/CDPR/etc game where the difficulty went exponential and nothing was intuitive? I don't.

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  • Bro. The mechanics are simple as hell. It’s literally just mild trial and error until you figure it out assuming you’re going in blind. And none of the mechanics are so hard that they’re insurmountable for a casual when they go in knowing roughly what they’re doing. Look, people are stupid as hell, but on average they’re not [i]that[/i] stupid lmao.

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  • I think that we can agree to disagree :)

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  • Yeah, no. You’re just creating a group of people that don’t really exist.

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