When the lowest level for a dungeon is that difficult, you are only creating content that a tiny portion of your player base can achieve. Don't get me wrong I love a challenge and that certainly was, but there should probably be a mode that is easier for newer players.
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.... and its even amplified via the Lightlevel.. the potatoe player is maybe 1550 or 1560 and the pro player is maybe 1580-1590 given the dungeon SAYS it is 1550 but the enemies definitely tank way more damage than your average patrol, strike or raid trash mob so i guess they activated the +25 delta scale so realisrically the mobs are more 1575 or around that area and i already noticed a difference when i first tried it and when i try it now with 1572, my grenades can suddenly kill enemies and trigger my buffs where in my first attempt it was way more difficult to do this. so a player with a high light level is way more durable and can do more damage than the average joe player with a low light level. probably to the point where solo players can do this with relative ease (since the dungeon is obviously designed to be soloed) so yes to a base level dungeon get rid of the +25 modifyer and have the enemies react like normal enemies in other activities maybe remove some snipers if not all and thats basically it, you dont need to reduce the ammount of enemies, as soon as the normal crowd control weapons do work again without having to empty a magazine (graviton, sunshot, outbreak, trinity, riskrunner, osteo, or gear like necrotic grip, feedback fence, or perks like sunsspot etc etc ) and reduce the number of drops from 3 to 1 for the boss , maybe havbe some normal legendary gear drop the first two chests.. and voila, "normal" difficulty for the plebs to try and play through.. i mean they paid for that separately so they should at least hava a chance to see the end of it . but hey.. 2ct and i am pretty much perfectly aware that destiny community is currently overrun with gitgudders and they cant be pleased anyway unless every content is dialed to 11 apart from patrol so they can sooth their ego to sleep so they can recover enough energy to be able to viciously insult every other player that wants to simply have fun in the game.. =D ( Circle of liiiiiiiife!)
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2 답변I agree. Content seems to be excessively difficult. I noticed a step up in difficulty with older co tent When Witch was released. Maybe I'm imagining it.
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71 답변작성자: TheShadow 5/29/2022 7:07:55 PMIn spite of all the lame comments, the OP is 100% correct. Out of all the lame comments on this forum, I think one of the dumbest ones is "Destiny is not for solo players". Yet, there are triumphs that require players to complete some activities solo and lost sectors in order to acquire certain exotics. I also like how players that have been playing this game for years that their head is so big that they use the lame comment "Get gud". Seriously, do you people have at least one brain cell that actually works making these lame comments? It's like someone mentioned already, how Streamers, content creators complain about how easy content is in this game. Are these people for real, this is what you guys that are groupies listen to? Hey, my life is literally only playing Destiny outside of dropping the kids off. I have no life outside Destiny because I literally made this game my job to play all day every day and make videos since 2014, but I'm going to complain about how "easy it is". And these are the people Bungie listens to 🤦♂️
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10 답변작성자: Cal O'Mari 5/29/2022 7:15:54 PMAgreed. I'm not touching this B.S. activity. As far as I understand, gathering two of those items should allow the bell, yet so often it does not, and I die because time runs out, and the other items don't appear. I'm tired of this bullshit timegate nonsense that, while it makes sense for story, is only a MAJOR detriment to gameplay mechanics and honestly has no place in an activity everyone is able to access solo. There is a problem when the literal only difficulties available for any given activity are legendary or master. It is pure detatched, nonsensical, illogical, pure crap from a developer that clearly doesn't understand how games are supposed to operate, and that they all should, by design follow the majority of the playerbase in difficulty, not the top players. Its like they've never even touched a videogame in their lives. Fun and story are ALWAYS fiest priority. If either is missing, it is a failure. Inhumanly hard is not fun, but I do enjoy the story aspect, so its at least halfway there I suppose. Bungie's incessant need for elitism, which only fuels one of the most toxic playerbases I've seen, is their downfall.
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32 답변absolutely.. this is a raid lair.. plain and simple.. thats not a dungeon difficulty. see avarice, prophecy, shattered throne, harbinger, Pit, Presage... they dipped the timer after people revolted after zero hour and whisper. and it was great.. and now its back.. --.-
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7 답변Destiny should be like Monster Hunter. Even the hardest monsters are match made. This bs about finding a team is a massive turnoff. Yeah, you can lose but at least I don’t have to beg some elitist -blam!- to help me finish a quest. I am matched with people who have similar purpose and we try as a team. My best Destiny died years ago with the Taken King, the pinnacle of Destiny. Now I buy it out of attachment. Dungeons should be match made, period. Let the team coordination to people who actually joined. If four strangers can beat one of the toughest SOB in Monster Hunter, Fatalis, I can assure they can cover this game.
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[quote]When the lowest level for a dungeon is that difficult, you are only creating content that a tiny portion of your player base can achieve. Don't get me wrong I love a challenge and that certainly was, but there should probably be a mode that is easier for newer players.[/quote] There's no tiny portion of anything. There are players who don't understand the mechanics. They don't wish to learn, they get on the forms and make anecdotal short-sighted and brain dead posts about the game. Nowhere do you ever see them talking about their lack of understanding of the game, they're loadouts, listing all their mistakes etc etc. Garbage take, do better
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2 답변작성자: Radriar Herald of Finality 6/3/2022 1:42:50 AMJust read the comments here and wow, so many bad players, yall need to get gud fr, or just stick to patrol
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2 답변작성자: reenry 5/31/2022 12:57:52 AMThe dungeon is pretty easy if you tackle it with a fire team and are 1565. You shouldnt be playing the Dungeon and keep grinding the public event, I heard they take casuals.
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4 답변Nothing about the dungeon is really that hard. It’s only 1550, hell even how it works can be pretty easily figured out. The enemies aren’t that hard either. The only reason you’d have trouble is if you’re just not good at working as a team and the dungeons shouldn’t be dumbed down for those people.
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