If we are going to have flawless mm activated on Friday, then we need to move the lighthouse and adept to a second flawless run. You can get you seven win reward that pinnacle on your first run.
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Ppl play beyond flawless right now. Why not separate the rewards based on how much effort you put it. This person wants it easier and that’s ok. It’s not ok to expect the same rewards by watering down the game mode until you can get all of the rewards. That’s completely selfish
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We have no real way of knowing but it sure doesn't seem like a lot of people play too much after flawless in the flawless pool. That might make people keep playing but at a certain point all those flawless requirements are most likely going to drive a good portion of the solo players out of the playlist. And once that starts...
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They don’t stay. I’ve played after flawless and got the same teams over and over again most of the time. I’m not complaint about getting the same teams, but it does make me think that ppl don’t really want to play after they hit the first flawless. This is why I propose a compromise. In turn the flawless mm will be better for the average player. I just don’t see the players that don’t fully participate and try to improve in pvp like it.
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작성자: A_mo 10/16/2021 2:18:25 AMThe lower to average skill players aren't going to see needing a second flawless run to get an adept that the top tiers who are being given them on their second runs already have as a compromise. This is just throwing stuff against the wall btw, not necessarily how I think or what I think... But I do think that's going to be a pretty hard sell. And anything that requires solo players to lose more than they do currently probably isn't going to be sustainable, regardless of whether or not they are playing the mode as intended. At best what you're talking about could be an intermediate step on the way to something that would be better, but people would most likely have to be told it was a step in a certain direction.
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Well I see it as not everyone can get everything. Every game has different levels of difficulty to get get rewards and destiny shouldn’t be any different. Even bungie stated that solo players in trials are suppose to get their feet wet and just try out the playlist. Making more ppl play in the flawless mm will ease that up.
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Something about it just seems like its too much stick and not enough carrot. I understand that solos are not meant to go flawless for the most part. But I just don't see how it would make some of the lower skilled teams happy to have to play in what would basically be the flawless pool in order to get an adept. A lot of the people going flawless right now are the kinds of players that can turn against PvP really quick if they don't like how things are working. So just the idea that they would have to play more to get what they're already getting would honestly probably turn into a poo storm because a lot of those same people don't really shy away from turning things into a poo storm. Just think about it. Do you think that would make the player population go up or go down? I'm thinking down. Or at least there would be a lot of people saying they were going stop playing unless it was basically just as easy to go flawless twice. But then its right back to the original problem. And its a problem that's currently being solved largely by the inclusion of solo players, who for the most part are already being told they're lucky to even be able to play in the mode. There's just too many opportunities in there for people to have a bad reaction to that kind of a change. I could be wrong though.
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The whole carrot thing has to do with the rewards trials has. Honestly I think bungie gave out too much on armor and weapons on the first two weeks. If they honestly wanted to keep ppl playing they would have to either add more loot (not happening) or drop feed what is available right now. I’m here trying to section off rewards based on effort. I think someone who can’t go flawless should be showered with the regular rewards so they can get the some stats on armor and weapon perks. After the first flawless run it would leave the low pvp guys alone and have the rest of the players playing each other which diautes the flawless mm and keeps the player count high. I do not believe you should get an adept gun on your first run. Short term it is great and we see that, but long term health of the game will run it into the ground. You have to have something at the top and adept weapons are that different from the regular version. Something has to be compromised or it will fail just like comp. I’m all for the players that are shy playing it stay in the non flawless pool. They won’t stay currently with ppl resetting and helping others. This will get those ppl to go into the flawless playlist and leave the lower tiered players alone . You can’t just completely punish the players who dedicate their time in trials and not reward them accordingly.
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I understand what you're saying about rewarding people based on their effort and willingness to go for what they want. But what you're talking about would require some people to lose more and come across to some as if the mode was only for those who could get that second flawless. A lot of people already feel as though the mode is only for a certain high skilled group as it is. Placing the adepts at what would seem to be further away from some people is only going to make them think that more. They did give out a lot of stuff at the beginning and with the kind of people that the mode was appearing to cater to by doing that it was bound to make those people think that that was what they could expect at minimum going forward.
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I honestly don’t see it that way. I think ppl forget that you practice move the and map knowledge in this game. Keeping the better players in the flawless will help the lower killed players learn in the non flawless pool. Forcing the bigger population into the other MM will inherently make that pool easier and I think will help more players go for the second flawless. I know it sounds bad and long, but not everything in this game needs to be
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I guess you just have more faith in the people that the mode is currently catering to than I do. The day of the TWAB that says that's going to happen just flashed across my mind and what that would look like. I'm sorry but I have to wonder what that following friday would look like. There are people who are just waiting to say that's some kind of set up. You did say people who can't go flawless should be showered with regular rewards though. That's just about the only way I could see that happening.
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I mean…. The rewards you get in trials is a whole different thing. I’ve always thought it should give you something for trying. Trials isn’t a place to learn, but honestly I don’t see ppl going into elimination to practice because it doesn’t reward you for winning or losing. So the next big thing would be redoing the reward system
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A redo of the reward system, or at least a preliminary explanation of what that would look like, would have to be part of an announcement that says anywhere in it (even if its as few words as they could possibly type) that adepts are going to require you to go flawless twice. Especially after the experience a lot of people have just had with trying to go flawless after going once. It literally won't matter if you tell them that what you're suggesting is part of solving the current problems. That is all a lot of people would see... you must now go flawless twice to get an adept. People have gone into an uproar over way less when it comes to this game.
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If anything, this solidifies that destiny players have been given too many rewards with little effort once they cry about it enough and it hurts the game in the long run. Every game has its parts that require a lot of effort and dedication for the rewards. Destiny shouldn’t be different. And you are correct. It is possibly too late as they didn’t think the reward system through before making the mm changes. Hopefully something happens in the future for the new rewards and they make
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For what its worth I'm not trying to be overly negative towards your idea. Its just that... for instance there's already been plenty of posts on here with people saying they want Trials to be like the first week. And unfortunately with pvp it just can't always be like the first week or the first time you went flawless. You're right that they kind of did too much in the beginning to where winning and getting adepts is now part of some peoples' base expectations.
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Because you have to appease both sides. Ppl that wanted loot and don’t want to invest into trials for the long run will still get their loot and have an easier time with flawless mm in place. The average players will go and still try to get adepts which in turn will make the flawless pool healthier and not as toxic as it has been in the past few weeks. You have to compromise something or the whole playlist will fail. You can’t tell me that you think making it completely easy to get to the lighthouse and earn an adept won’t ruin the health of the playlist in the long run. Tiering off the rewards like this makes sense. Anything else is just catering to the players who don’t even like pvp and are trying to destroy it little by little until it becomes like the comp playlist
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Do you think a Solo playlist will make it "completely" easy when getting seven wins Flawless is anything [b]but[/b] easy, no matter if you're in a Fireteam or playing solo? Locking Adept loot behind [b]TWO[/b] Flawless won't contribute to the health of the Trials player base; it'll only destroy it by enforcing a divide between players. Master Raid Challenges don't require you to beat the same challenge encounter twice to get Timelost Weapons; Bungie has adjusted Grandmaster Nightfalls so you get a guaranteed Adept drop if you go Platinum when you complete them. Challenging but manageable for anyone willing to give them a go. Locking Adept loot behind two Flawless completions and in a Flawless Pool? That would forcibly divide players and set them against each other in a way that can lead to no other result other than toxicity. No Adept weapon is worth that amount of pain.
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There aren’t any solo players beating gm nightfalls without a fire team now with those changes. Bungie never intended for solo players to get all the rewards in trials. They even stated themselves that it was to get players to try it out. Players have to understand that playing solo doesn’t mean you should be capable to get all the rewards in destiny. As much as ppl still see trials being difficult, the changes that have been implemented have completely watered down the challenge of going flawless. This is hurting the game mode as ppl are getting everything and just leaving.