I strongly disagree. Removing quickdraw immediately makes the player have to make a choice between handling or range. They can no longer have both. And without handling, they either have to commit to their primary, commit to their shotty, or use a non-aggressive frame.
Removing quickdraw makes the player have to make a choice, rather than the game making the choice for the player.
Nerfing them directly for a FOURTH time would just be another case of the game making the choice for the player. This time, it would be to se another shotguns.
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[quote]I Removing quickdraw makes the player have to make a choice, rather than the game making the choice for the player. Nerfing them directly for a FOURTH time would just be another case of the game making the choice for the player. This time, it would be to se another shotguns.[/quote] Well by removing qd the game is once again making a choice for the player there’s that
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[quote]I don't think you can say that if you read the first paragraph...[/quote] I read the whole thing. Especially the part where you said player makes decision. Well bungle made that decision for him already bungle makes all the decisions and forces their decision upon you
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[quote]The point is Bungie introduced choice with this change. But okay. Ignore that and keep sending out a false narrative.[/quote] That choice was forced upon you by bungles implementation, most would not be faced with that choice had bungle not done what they had done So ok ignore that
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작성자: Wes 4/16/2021 1:49:45 AMSo you're saying they forced you to make a choice, which is bad, instead of making something so good there was never choice at all, which is also bad? And even though you have complete control over your choice, it's "forcing" you to make it in the first place so it's bad? So to you both are bad and it is a lose lose? You just be a really happy individual.
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[quote]So you're saying they forced you to make a choice, which is bad, instead of making something so good there was never choice at all, which is also bad? And even though you have complete control over your choice, it's "forcing" you to make it in the first place so it's bad? So to you both are bad and it is a lose lose? You just be a really happy individual.[/quote] I am very content, glad you agree that this choice was forced by bungle, meaning it really isn’t a choice, for you have zero recourse except to blindly obey the bungle mantra. I avoid the bungle mantra, been hearing it for 7 years, the drone is the same no matter the year or season. I’ll go out on a limb and and will confidently say we will have similar choice forced upon us in the not too distant future
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I don't understand you. At all. Having a weapon so powerful it pretty much forces you to use it is the Bungie mantra. That I get. But then having that weapon toned down [i]not to the point to where it is no longer usable[/i], but to the point where you have to choose between one of two stats, is also the "Bungie mantra?" That isn't the Bungie mantra man. That's a basic RPG and build crafting element. If anything, that is historically [i]not[/i] the Bungie mantra.
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[quote]I don't understand you. At all. Having a weapon so powerful it pretty much forces you to use it is the Bungie mantra. That I get. But then having that weapon toned down [i]not to the point to where it is no longer usable[/i], but to the point where you have to choose between one of two stats, is also the "Bungie mantra?" That isn't the Bungie mantra man. That's a basic RPG and build crafting element. If anything, that is historically [i]not[/i] the Bungie mantra.[/quote] From the pve side we need a couple of op weapons, you ever see one if the AI reload , or have one shot/stomp gear You are addressing this from pvp angle, not the same place I’m coming from bungle forces choices on us pure and simple. It’s not really a choice if it’s forced on you is it Go buy a car. All they sell are blue cars, and you want red, where’s the choice?
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Easy. I could go paint my car whatever color I wanted by [i]choosing to invest in that[/i]. Or, I could make a deal with the dealership for them to paint it. Or, [i]I go to a different dealership[/i]. Yeah. Choices. Look at that. And how exactly does this quickdraw nerf apply to to PvE in the slightest? Seriously. If anything it has no significant effect on PvE at all.
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작성자: madmax0707 4/16/2021 2:08:10 PM[quote]Easy. I could go paint my car whatever color I wanted by [i]choosing to invest in that[/i]. Or, I could make a deal with the dealership for them to paint it. Or, [i]I go to a different dealership[/i]. Yeah. Choices. Look at that. And how exactly does this quickdraw nerf apply to to PvE in the slightest? Seriously. If anything it has no significant effect on PvE at all.[/quote] Not if blue was your only choice. You wouldn’t have any other color as an option For the record never has been about qd you said we gave a choice I said the choice is being forced on us. Thereby negating the choice part. Just like the car scenario you have no choice
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In the car scenario I can get it painted or I can go to another dealership. Unless you're saying my preferred color is erased from existence, which is both illogical and not even comparable to this situation. I have choices in that scenario. And no. We're being given a choice. A basic RPG element. You're free to choose whatever you want. There shouldn't be anything so strong that the choice to not us it disappears, and there shouldn't be anything so weak the choice to use it disappears. If you're mad that your PvE tools now require choices and a give and take, that's your problem. That's you being mad at RPG game design 101.
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작성자: madmax0707 4/16/2021 2:30:09 PM[quote]In the car scenario I can get it painted or I can go to another dealership. Unless you're saying my preferred color is erased from existence, which is both illogical and not even comparable to this situation. I have choices in that scenario. And no. We're being given a choice. A basic RPG element. You're free to choose whatever you want. There shouldn't be anything so strong that the choice to not us it disappears, and there shouldn't be anything so weak the choice to use it disappears. If you're mad that your PvE tools now require choices and a give and take, that's your problem. That's you being mad at RPG game design 101.[/quote] Nope you only get blue, can pick any brand or model but the only allowed color is blue, just like bingles choice. You have no choice it’s forced on you You defend bingle. Have a good one. I’m out zero point in this convo. Your defense will never change. I can’t defend a company like bingle a bit too shady. Enjoy ftp too. Cya
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Your car scenario where blue is the only color in existence isn't even remotely applicable to the state of PvE in this game though... If anything, your bias has eliminated all remnants of logic from your head. Might be better that nobody has to read that anymore. Have a good one.
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[quote]Your ignorance to what the guy is saying is astounding.[/quote] As is yours, but I digress. Choice was forced upon you, do you have any choice when bungle breaks err nerfs your gear or super? I won’t wait for your answer because it is no, you either use that nerfed piece of gear or super, or choose to find something different. Let’s see use nerfed or use unnerfed, hmmmmmmmm.
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What's interesting to me is when they announced that Quickdraw was being taken away from aggressives. All of a sudden streamers were coming up with ways to get around this nerf. So that's a big part of the reason that I say that this isn't good enough. One other thing that struck me was that it's funny to me that people can't think of using anything other than shotguns. It along with a small selection of weapons are what have made the Crucible very stale.
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And all those ways streamers came up with require sacrifice. You have to give up an exotic slot or range for ALL of their solutions, with the exception of the swap glitch of course. And why would people not want to use shotguns? Shotguns are hitscan and do instantaneous high burst damage with no precision needed and favor aggressive play. That right there gives them a strong position to compete no matter what state they're in, meta or not, unless they're nerfed to uselessness.