When you say D1 [i]Alpha[/i]
Do you actually mean [b]Beta[/b]
??
Very few people were in the [b]Alpha[/b] test bed ••it was only available on PS3/PS4 for a limited time period *July 12th-15th 2014* & only [i]after[/i] registration with GreatnessAwaits.com (a Sony marketing website)
The Xbox & PS [b]Beta[/b] was July 24th-27th 2014
—
Production milestones in Software builds
There are a number of milestones to hit throughout the game development process.
[b]Prototype[/b]: This is the initial test of the game (which happens in pre-production and is described in detail above). Some games may never make it past this stage.
[b]First playable[/b]: The first playable gives a much better idea of the look and gameplay. While it is still far from final, placeholders are replaced with higher quality assets and artwork is added.
[b]Vertical slice[/b]: A vertical slice is a fully playable sample that can be used to pitch your game to studios or investors. Ranging from just a few minutes up to half an hour, a vertical slice provides a first-hand experience of your game.
[b]Pre-alpha[/b]: The majority of the content is developed in the pre-alpha stage. At this point of game development, some big decisions will need to be made. Content may get cut, or new elements will need to be added to improve gameplay.
[b]Alpha[/b]: The game is “feature complete” meaning the main features have all been added and the game is fully playable from start to finish. Some elements, such as art assets may still need to be added, but controls and functionality should be working properly. The QA testers will be making sure everything is running seamlessly and reporting errors back to the team.
[b]Beta[/b]: At this point, all the content and assets are integrated, and the team should be focused on optimization rather than adding new functions or features.
[b]Gold master[/b]: The game is final and ready to be sent to the publishing outlet and released to the public.