Hunters deserve this, currently in game there is 50% hunters, they have the most o.p classes, abilities, and some of the most o.p exotics, they deserve to not win another thing for once. They also have the smallest hitbox, some of the coolest ornaments, and the best mobility, irregardless of what mods they have on. They deserve to lose guardian games.
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FOR ALL YOU -blam!- COMPLAINING BUNGIE SAYS THEMSELVES THAT HUNTERS ARE LAZY AND NO EXPLOIT CHANGES THE MEDALS: https://www.forbes.com/sites/paultassi/2020/04/30/bungie-confirms-no-titans-are-not-cheating-in-destiny-2s-guardian-games/#6b6704992c58
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Look at this!!! EVERY SINGLE HUNTER CRUTCHING, ALABAMA SISTER -blam!-ING -blam!- is here!!!! You are all biased, let the titan and warlock mains talk about this please, we dont need your opinion go hide in a corner camping like you usually do!! Byyeeeee
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So, you are one of those people that consider jumping op. Do hunters have a melee ability that can oneshot without aiming?Not really. Also, which OP Exotics do hunters have? You said that Gemini Jester is OP, well its more annoying than op, you still have a pretty good chance of killing the player using it if you are skilled enough. Gwisin Vest is not even worth using since its nerf and i never see people using it in PvP. Stompees are just the exotic that buffs movement, every class has one of them. But while hunters only get better mobility, Warlocks have autoreload and Titans get a chain melee that has a range of 20m. So what about Stompees do you consider OP? I gotta admit Im very surprised that you didnt mention Dragons Shadow. Next up, Dodge doesn´t make you immune, the only dodge that makes it harder to kill you is the one on bottom Arcstrider. Maybe you just can´t kill them because your Aimassist doesn´t lock on. And tbh , walls aren´t useless at all. they are pretty helpfull when reviving teammates in Trials or for capping the overtime point in comp or to block doors etc in general. Now lets take a look at what Titans have. First lets talk about Exotics. You are somewhat right about OEM, its not as strong as it used to be, but its still very good if you are fighting multiple Gurardians back to back since you get your health back and an Overshield. Then there are Antaeus Wards which make you immune for roughly half a second when sliding, which is more then half of the TTK that most guns have. It also gives you more super energy when reflecting shots. Its more or less middle tree arcstrider as an Exotic. The next good Exotic you have are Dunemarchers, which have a 20 meter chain radius (sometimes even through walls)that enables you to wipe an entire team with one shoulder charge You also got Citans Ramparts, which are very good in Trials and Elimination, but i also see them beeing used to take down champions more savely. The last Exotic I want to mention is Doom Fang Pauldron.In my Opion it should be adjusted in PvP since it gives you alt least 1/4 of your Super when getting a melee Kill. Now, lets take a look at the ablilitys Titans have. They have Suppressor Grenades that are very good for taking down supers. They still have some of best and longest lasting supers in the game(Striker, Sentinel) The Shouldercharge ability is most of the time a free kill, at the worst a trade, except when it doesn´t conenct but thats a problem all classes have. The missile super is a very good shutdown super, sometimes even better than nova bomb and Blade Barrage since you can adjust it when the enemy tries to dodge. I dont want to say that one class takes more Skill than the other, but in my opion you got some things wrong about hunters and as a Hunter/Warlock main I felt like i should correct that. Thanks for your attention if you read through all of this and have a nice day
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My replies are in bold So, you are one of those people that consider jumping op. Do hunters have a melee ability that can oneshot without aiming?Not really.([b]Yes they have cross counter that has 8 metre range, titans have 5 without exotic, since the nerf to synthoceps (Exotic needed to reach same range as hunters) they can reach around 6 ish, the cross counter with liars handshake requires NO CHARGE UP and does MORE DMG THAN A SHOULDER CHARGE with BETTER TARGET AQUISITION and MORE RANGE. They also have throwing knife that one shots at infinite range[/b]) Also, which OP Exotics do hunters have? You said that Gemini Jester is OP, well its more annoying than op, you still have a pretty good chance of killing the player using it if you are skilled enough. ([b]It is o.p it removes all radars at insane range, and lasts nearly 10 seconds, in that time the hunter can go invisible and just shotgun ape, like they all do![/b]) Gwisin Vest is not even worth using since its nerf and i never see people using it in PvP. ([b]No one uses it in pvp because worm husk and stompees are more o.p, there will sometimes be more o.p exotics, but the fact you get super back on the most o.p super in the game is o.p af[/b]) Stompees are just the exotic that buffs movement, every class has one of them. But while hunters only get better mobility, Warlocks have autoreload and Titans get a chain melee that has a range of 20m. So what about Stompees do you consider OP? ([b]Buffs speed, which they already have +20% due to being a hunter, meaning with those they now become the best shotgun ape exotic due to longer slide, way faster sprint and ability to stay in the air and jump in the air quickly for a long time[/b]) I gotta admit Im very surprised that you didnt mention Dragons Shadow. ([b]you already get the dodge that reloads, there's no need for it when most hunters use high handling guns, like spare rations or quickdraw Mindbenders etc[/b]) Next up, Dodge doesn´t make you immune, the only dodge that makes it harder to kill you is the one on bottom Arcstrider ([b]It changes the hitbox to not allow locking on automatically and seeing as they move so quickly even if you have max sensitivity you can't fix on them. Also, the fact it reloads weapons where titans and warlocks need exotics to do that is bs, and also why do both titans and warlocks require charging for their class but hunters dont?? Not even the tiniest bit???[/b]). Maybe you just can´t kill them because your Aimassist doesn´t lock on. And tbh , walls aren´t useless at all. they are pretty helpfull when reviving teammates in Trials or for capping the overtime point in comp or to block doors etc in general. ([b]They are useless seeing as hunters have skip grenades ([b]O.p af, insane tracking, range, no skill needed, and good aoe, means that it can go around or through walls preventing revives or health regen, if you play qp or even comp, you can literally jump OVER the wall and spam. Its to hard. At least warlocks get health regen[/b]. Plus celestial fire does dmg through shields, any vortex grenade or ANYTHING with AOE dmg goes through shields, even smoke. Even If you hit the front of the shield[/b]) Now lets take a look at what Titans have. First lets talk about Exotics. You are somewhat right about OEM, its not as strong as it used to be, but its still very good if you are fighting multiple Gurardians back to back since you get your health back and an Overshield. ([b]Nope, not even close, they made it so you have to kill the guardian that shot you first, meaning its you are going against 3 guardians you have to kill the one on the right who shot you, and none of the others will give you health regen. Check it. Its useless against groups, that's why barely anyone uses it in qp. only in comp sometimes plus the health regen can be stopped by shooting their Overshield, and their Overshield is horrible, literally only gives maximum 50 dmg[/b]) Then there are Antaeus Wards which make you immune for roughly half a second ([b]0.33 seconds[/b]) when sliding, which is more then half of the TTK that most guns have [b](0.33 is the 0.03 ish more than the suros fully charged up, check before you say this. plus you literally just have to walk away from them that's it. The amount of times ive killed titans with antaeus because ive jumped over them or just backtracked etc is insane. The only time its good is to use a shotgun, even then half the shotguns dont 1 shot now, unless you are hugging them, except Mindbenders and astral. Also telesto can kill them, bastion can, skip grenades can, or if you hit them from the side etc, or stick grenade mountaintop[/b]). It also gives you more super energy when reflecting shots ([b]It gives you 1/10th when you get hit by a rocket, when you get hit by less dmg, it gives you less than using the precision hunter super energy[/b]). Its more or less middle tree arcstrider as an Exotic. ([b]Not even close, hunters can deflect for over 15 seconds non stop with no slide needed dont exaggerate, just learn how to counter it)[/b] The next good Exotic you have are Dunemarchers, which have a 20 meter chain radius (sometimes even through walls)that enables you to wipe an entire team with one shoulder charge( [b]not 20 metre, maximum of maybe 8 to 10, Only goes through walls when the receiver is running behind a wall, and not only that its only for melee abilities which is once every 40+ seconds which makes it worse than cross counter because you can dodge to get your melee back and have 8 metres range and wayyyy better target acquisition[/b]) You also got Citans Ramparts, which are very good in Trials and Elimination, but i also see them beeing used to take down champions more savely. ([b]Useless in pvp against people who know its citans, because you can just shoot it with a revoker, get your bullet back and the shield takes a lot more dmg, even with its nerfed health, plus if you use citans you literally only have one good thing, because everything else that is supposedly o.p is an exotic[/b]) The last Exotic I want to mention is Doom Fang Pauldron.In my Opion it should be adjusted in PvP since it gives you alt least 1/4 of your Super when getting a melee Kill. ([b]Check this before saying it, if you run it in pve it gives you 1/4 of your energy back when you hit over 8 targets. No less. Same in pvp. For a shield throw it gives you maybe 1/10 of your super back, same as gwinisin except you can't run from spectral, not melee as much, not have good target acquisition[/b]) Now, lets take a look at the ablilitys Titans have. They have Suppressor Grenades that are very good for taking down supers. ([b]Once every 40 seconds to 1 minute and you can deflect it with arc strider or just spam spectral to get away from it0 They still have some of best and longest lasting supers in the game(Striker, Sentinel) (Spectral lasts longer than both, raiden flux, gwinsin vest, arc strider lasts longer than fist unless you use the useless tree that doesn't give you shoulder charge[/b]) The Shouldercharge ability is most of the time a free kill, at the worst a trade, except when it doesn´t conenct but thats a problem all classes have.([b]cough cough one shot infinite range throwing knife, smoke bomb with grenade have insane range, can't be dodged, more dmg than shoulder charge, plus the tracking on shoulder charge got a huge nerf[/b]) The missile super is a very good shutdown super, sometimes even better than nova bomb and Blade Barrage since you can adjust it when the enemy tries to dodge ([b]ever played with spectral?? can shut down any super just by spamming, comes with invisible, wall hacks, more melee dps than any super in the game, and fastest mobility)[/b] I dont want to say that one class takes more Skill than the other, but in my opion you got some things wrong about hunters and as a Hunter/Warlock main I felt like i should correct that. Thanks for your attention if you read through all of this and have a nice day ( [b]You too[/b])
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[quote]So, you are one of those people that consider jumping op. Do hunters have a melee ability that can oneshot without aiming?Not really. Also, which OP Exotics do hunters have? You said that Gemini Jester is OP, well its more annoying than op, you still have a pretty good chance of killing the player using it if you are skilled enough. Gwisin Vest is not even worth using since its nerf and i never see people using it in PvP. Stompees are just the exotic that buffs movement, every class has one of them. But while hunters only get better mobility, Warlocks have autoreload and Titans get a chain melee that has a range of 20m. So what about Stompees do you consider OP? I gotta admit Im very surprised that you didnt mention Dragons Shadow. Next up, Dodge doesn´t make you immune, the only dodge that makes it harder to kill you is the one on bottom Arcstrider. Maybe you just can´t kill them because your Aimassist doesn´t lock on. And tbh , walls aren´t useless at all. they are pretty helpfull when reviving teammates in Trials or for capping the overtime point in comp or to block doors etc in general. Now lets take a look at what Titans have. First lets talk about Exotics. You are somewhat right about OEM, its not as strong as it used to be, but its still very good if you are fighting multiple Gurardians back to back since you get your health back and an Overshield. Then there are Antaeus Wards which make you immune for roughly half a second when sliding, which is more then half of the TTK that most guns have. It also gives you more super energy when reflecting shots. Its more or less middle tree arcstrider as an Exotic. The next good Exotic you have are Dunemarchers, which have a 20 meter chain radius (sometimes even through walls)that enables you to wipe an entire team with one shoulder charge You also got Citans Ramparts, which are very good in Trials and Elimination, but i also see them beeing used to take down champions more savely. The last Exotic I want to mention is Doom Fang Pauldron.In my Opion it should be adjusted in PvP since it gives you alt least 1/4 of your Super when getting a melee Kill. Now, lets take a look at the ablilitys Titans have. They have Suppressor Grenades that are very good for taking down supers. They still have some of best and longest lasting supers in the game(Striker, Sentinel) The Shouldercharge ability is most of the time a free kill, at the worst a trade, except when it doesn´t conenct but thats a problem all classes have. The missile super is a very good shutdown super, sometimes even better than nova bomb and Blade Barrage since you can adjust it when the enemy tries to dodge. I dont want to say that one class takes more Skill than the other, but in my opion you got some things wrong about hunters and as a Hunter/Warlock main I felt like i should correct that. Thanks for your attention if you read through all of this and have a nice day[/quote] Yet none of those "Hunter Disadvantages" or "Warlock/Titan Advantages" are significant enough since 2 Hunter Subclasses (Arcstrider + Nightstalker) have statistically remained in the Top 3 for both Win Rate and KD in PvP, while only 1 Warlock Sublcass (Stormcaller), and 0 Titan Subclasses have done so... This is true both for an initial date of Forsaken Release (2018) or an initial date of this year (Jan 1, 2020): https://guardian.gg/2/class-stats?platform=console&mode=5&start=2020-01-01&end=2020-04-26 Hunters have always been statistically the easy mode character in PvP.
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While Titans, the easiest class to use, get one broken Exotic after the other. Not to mention "Derp-mechanics" in which they get rewarded for running into someone or getting shot at (One-Eyed Mask). Now they even get invincible for using the great skill of "sliding". Must take hours and hours on empty maps to master that skill. Have a DERP day!
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I hate it because hunters are too o.p and because around 50% of the community use hunters, bungie will not nerf hunters for a while because they dont want to piss off half their community. Why do you think 50% of the community use the exact same thing??? Its the same for the 2.8 million kills with hard light this weekend, JUST int TRIALS!!! Nothing else!! It's mental. It is a simple fact if more than 50% of the people use the same thing CONSTANTLY the chances of it being o.p are very high!! (Spare rations, Mindbenders, beloved, suros, revoker etc) I think out of every gun there the only one that is not o.p and being used a lot is revoker, because unlike beloved, eye of sol, twighlight oath etc, it doesn't have 70 aim assist. Yes you get a bullet back but with 44 aim assist, it deserves it for being a pinnacle weapon.
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Ok -blam!-, lemme explain something, its technically a NONSTANDARD SYNONYM. Meaning it can be used, but it contains a double standard. Its not wrong. Its different. Half the dialect we use today is technically wrong by that standard. Why dont you make fun of Americans who say Aluminum, instead of the "real" word being Aluminium???? On every Non american ( and some American) periodic table, it says Aluminium, yet they miss out a vowel?? Its a language. There are hundreds of languages we remember and hundreds we have forgotten.
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https://www.merriam-webster.com/dictionary/irregardless Webster dictionary agrees Definition of irregardless nonstandard : REGARDLESS I told them that irregardless of what you read in books, they's some members of the theatrical profession that occasionally visits the place where they sleep. — Ring Lardner Is irregardless a word?: Usage Guide Irregardless was popularized in dialectal American speech in the early 20th century. Its increasingly widespread spoken use called it to the attention of usage commentators as early as 1927. The most frequently repeated remark about it is that "there is no such word." There is such a word, however. It is still used primarily in speech, although it can be found from time to time in edited prose. Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead. First Known Use of irregardless 1795, in the meaning defined above