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12/25/2019 2:30:36 PM
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so why do people think they shouldn't be asked to use a specific weapon? really why ? getting a very few kills with any type of weapon is a simple task, and commonplace to be a step.
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  • To me these d2 quests steps have made the pvp for ib this way. It’s all easy and ppl still complain about it. This guy literally wants to turn ib into a mode where ppl play it like zombies with these easy steps he suggested. I remember in d1 when you had to win to get any progression and I enjoyed it that way because ppl had to play and want to win to progress, but I know this also has its flaw that ppl are weak and decide to leave because they smell a hint of losing lol

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  • You're wrong in D1 they leave the matches when losing (that's why they implemented the bonus token earn for the losing team), in D2 they leave because they completed the quest they where after (that's why they put as part of the quest complete X amount of matches no matter winning or losing)

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  • That’s what I put. I clearly remember ppl leaving because they were so wrapped up on the quest and didn’t want to risk losing. Rather than just enjoying the event (I know not everyone will) , they make the environmental IB toxic. Maybe I worded it wrong or something

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  • As soon as you put a high risk / high reward element into a game mode you instantly get a bias towards the reward, not the game mode, and that bias is what will become the driving force behind the game mode not a joyful experience (which usually contradicts the risk in a reward system making it less....attractive)

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  • That’s happening now though. The dynamic changed to where you only need to do the bounties and get out. The experience of the game mode died because they leaned to the players who don’t like putting effort into pvp. Either way it’s happening and I think pushing ppl to actually play to win and rewarding them is better than having everyone disregarding the game mode and still getting the best rewards from it. The only other thing I would add to this (because I don’t want it to seem like I only want the winning team to get rewards but only high stat reward and progression on pinnacle rewards) having the random drops we had on weapons and armor. Not sure why they took away the chance on getting drops post game

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  • 작성자: V4L4KH 12/28/2019 9:24:16 PM
    Problem is that at the core the design is utterly flawed, because let's suppose player "like to be pushed" to some objective that requires PvP, the overall evolution of the power curve in the game require elements only found in the PvE areas of the game for incremental mechanics like infusion, not to mention that bounties (a good source for the rarest materials) are more abundant and "diverse" in PvE than PvP because PvE was the main focus on the base design, that's why with the exception of Iron Banner all the other PvP modes does not enable power level advantages otherwise players must be in PvE a lot of time to power up for a tiny time in PvP which would render those game modes (more) useless, tedious and a waste of resources than already are.

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  • That’s only on a group of ppl though (which end of up being the ones who don’t really play pvp) . I understand that some just don’t want the challenge or effort when it comes to destiny because I see the complaints all the time in pvp and pve side. I just hope the last thing bungie decides is to water down both pve and pvp completely (they have been slowly doing it) to the point where it is similar to a phone game and it just becomes boring to do anything because there is no challenge, just a slow zombie like grind

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  • As explained before the balance is way to the side of PvE not PvP, not to mention that the "balance" that they pushed to make it an esport during activision era make the gameplay a lot worse than it was in D1 (and back then it wasn't that good either) because you MUST rely a LOT on teamplay, so assuming your teammates know what to do and how to do it and in the end only the ones aiming to complete a quest are the ones that actually try to endure such a crappy design, even most of the hardcore PvP players frequently engage on the eternal quest of getting the best hand cannon they add to the game (because lets be realistic, the only exotics bungie put an effort into are hand cannons and most if not all are tied to PvP)

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  • Why should we for an armour quest dipshit?

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  • because you can't armor a person to death dimwit

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  • As Bungie stated, “play how you want” but force weapon archetypes be used in a quest to get armor seems odd. Getting specific weapon kills to earn a weapon is standard and makes sense. You want Luna’s Howl, then use HCs. For Iron Banner, a limited event, I want my teammates to play with the weapons that they feel most comfortable with so we can win. Instead people are playing for quests instead of playing the game mode. The quests should be organically completed by simply playing to win.

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  • 작성자: V4L4KH 12/25/2019 6:20:46 PM
    That's been a fallacy Bungie pushed all the time, you can't play the game however you want unless solo and ignore most of the game prompts, because there is always a quest step or a meta limiting you, I insisted long ago to make less tedious the grinding by implementing two or more options to complete a quest, so far bounties are the only one following this path (some black armory bounties offer even 3 different options to be completed)

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  • huge difference between playing how you want and fulfilling a quest step. beyond the quest you can indeed use anything you feel like. if you want to get a reward you do what is required to get it. getting a very few kills with any weapon type is a very reasonable quest step.

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  • You’re not forced to do anything. The choice to complete the quest and get IB rewards is your choice. You either do it or you dont.

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  • You people are just fanboys who come out everytime people voice valid criticism. YOU are the reason why Bungie thought this stupid as crap pursuit was a good thing. It's not. It forces people to use weapons they likely would prefer NOT to switch to. I'd much rather have the pursuit not force specific weapon types since then you can better contribute to the team instead of working specifically on getting a stupid quest step done. Destiny is no longer about fun, it's about chores and busy work, this stupid pursuit proves it beyond any freaking doubt and you chumps will continue to defend this abomination because you can't handle the fact that there are more people that are against this stupid crap than there are in favor of it.

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  • 작성자: o Apollyon o 12/26/2019 3:48:47 AM
    Im not a fanboy, there are so many issues with this game but this measly quest step is not one of them. You’re not criticizing, you’re throwing a temper tantrum because a quest step isnt what YOU want. I might also be because the majority of you crying about this pointless quest instead of talking about bigger issue are anxiety filled, self entitled brats who think the world should bend to you.

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  • Oh look, an ad hominem attack, not that I should've expected maturity from someone who labels people with criticism as crying. Stop being a troll and maybe people will take you seriously, until then be silent.

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  • Maturity? Im not the one -blam!- and moaning on a forum about 10 rocket kills.

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