Correct, but most other roaming supers do not have the power to kill another super in one hit.
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작성자: JaerTheBear 10/8/2018 7:11:23 PMTo my knowlage: Sunbreaker requires two hammers, unless the small explosions from the top tree hit, but that's a secondary effect of the attack and not the attack itself Burning maul requires a load of hits, or two fire tornados Arcstrider requires 3 arc staff hits if you use light attacks Golden gun requires either two shots, or , a precision hit from the way of the sharpshooter tree Way of the wraith requires multiple attacks from light or heavy attack inputs Fists of havok requires two slams Dawnblade requires two blade blasts And Storm caller requires multiple seconds of continuous , consistant damage So no, they don't. The only supers that have capability to one hit other supers are the single use, high damage ones like Nova Bomb, Blade Barrage, Or Thundercrash.
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Smh. Supers counter supers. Sunbreaker can OHK any super, but you have to have a direct hit. Not splash damage. Arcstrider can OHK any super except FoH. It will lose to FoH in a heavy slam because FoH puts out its damge faster FoH does not require two slams. It will OHK anything if you use the heavy slam. It won't if you're trying ot get away with the knee barge. Way of the Wraith is basically Bladedancer reborn. It requires multiple strikes, but strikes so quickly that it can basically take out anything head to head except the FoH, Nova Bomb, or GG Same with Dawnblade. The only threats to DB should be coming from NB and Golden Gun Chaos reach will fry anything. Stormtrance is a damage-over-time attack. So it can take any super that doesn't do its damage in single large burst: FoH, NB, GG, CR The only one that is unpredictably hit or miss is Golden Gun. Because there is a both (now) range-drop off to the damage it does, and well as situations where there is damage-resistance or overshields can keep it form being a OHK.
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I don't think you know what you're talking about. Were talking about roaming supers here, to start with, so chaos reach is irrelevant. Arc strider does not, in fact, 1HKO any other super, besides golden gun, Unless you are using way of the current and get slightly lucky with the VERY inconsistant whirlwind guard. Foh does in fact, take two slams to kill another roaming super. Way of the wraith is not bladedancer, its vastly different. Also take out any super head to head? Have you even played with it? Dawnblade does not, in fact have speed matching way of the wraith, so there is no "same with dawnblade" This post is to raise awareness of the fact that thundercrashe's damage resistance seems far too low. If you arent goint to intelligently contribute to the convorsation, and at the very least get things right regarding super vs. super combat, please get off my post.
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작성자: TheArtist 10/8/2018 7:47:55 PMI've got 4000 hours in the game and have played with every super its EVER had except for the new Way of Current Super (which I just got and am still leveling up) and the Void shield-wall super....which I don't have yet. Supers counter supers, but you have to commit to the attack...and there are certain rock-paper-scissors relationships based on how the supers deal their damage...and what RATE they deal it in. In fact, when I play in the Crucible these days as a Hunter I typicaly play as an Arcstrider....and the only supers that gives me any trouble is FoH and Dawnblade. As I said, you will lose a direct confrontation with a Striker Titan super delivering a heavy slam because the game will read you has having DIED before you complete your strike, because the Striker delivers his damage faster. Dawnblade for he obvious reason that most DBs stay in the air during their super and are very difficult to reach unless its a indoor map with low ceilings. Bottomline you are so invested in being "right" that you aren't listening....and you aren't paying close attention to how the supers actually work. In fact, from a sheer DURABILITY stand point, Solar and Arc Titan supers are some of the hardest to counter and kill if you spec yourself out properly. But your super is not a magic I-Win button. The game balances itself by allowing a means for other supers to take you out...and the onus is on you to understand that and accept that its part of the game.
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I can't roll my eyes any harder dude, the whole point of the post has gone far, far over your head! XD Also flaunting your hours doesn't make you more credible, I've got thousands of hours too, across both games, on multiple platforms :] As do a lot of people So uhh, yeah. The point of the post, was that thundercrash seems to have much lower damage resistance than it should, being the type of super that it is. Not that you should automatically win when you press the super button