A fully charged Nova Warp does 328 to somebody outside of super. Makes sense that it can one shot out of super while charged...
Besides, super on super is a toss up almost no matter what the situation is.
I also have a thought that you should go back to English class.
You have summoned me.
After some testing between Warlock and Titan Supers, I've found out that Thundercrash has the least damage resistance out of all of them. A fully charged blast from a Nova Warp, or a headshot from a high-impact Sniper, will kill and stop Thundercrash mid-flight every time. Every other Super survives these if they're above a certain Resilience threshold(besides Golden Gun ofc, as it has no damage resistance).
We didn't get around to testing things for Hunter Super damage resistances(though I know from past tests that Arcstrider has the same dmg. resistance as most Supers), but something interesting we found was that Stormcaller actually had the most out of the two classes we tested. Neither a high-impact Sniper headshot or fully charged Nova Warp blast kills it even at low armor(It might work at 0 Resilience, but my buddy had no armor that allowed for it. Though in hindsight, we both forgot about getting armor from Collections.)
So in conclusion, most Supers have the same damage resistance, though some vary slightly higher or lower. That slight variation is the difference between being able to counter a Super with your own, or good use of Special weapons.
Same happened to me just an hour or two ago. 😔
I guess next time I'll just use Thundercrash to run from it, seeing as I'm not allowed to actually slam it.
[spoiler]On a more serious note though, maybe smashing into a nearby wall or whatever terrain/texture is available could work. I'll eventually get around to testing more consistent counters to Nova Warp.[/spoiler]