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원본 게시물 출처: Content Locked Behind Unrewarding Grind
작성자: GrundleBeans 10/2/2018 7:18:18 PM
8
No. Just because you’re not at the same level or higher than an activity in the first few weeks doesn’t mean you can’t or won’t be later, or that leveling has to be quicker. This isn’t a race and being able to blow through every endgame activity with ease within the first few weeks is what was wrong with the game previously. When you have a goal to get to, you have a reason to play. If you’re easily and quickly above every goal then the game would be very boring with nothing keeping you around.
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게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Yes, enjoy the artificially drawn out pace that keeps you from playing the parts of the game you paid for at the pace you want to.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • 작성자: GrundleBeans 10/3/2018 4:38:16 AM
    All games that involve progression are artificial measurements of time. Whether it took 5 minutes or 5 weeks, your time is artificially decided by the creators of the game, not you and not by some sort of imaginary "natural" time rule. If you think you are supposed to play [i]endgame [/i]content right away, then your idea of "at my pace" is severely lacking reasonable perspective.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • If you ignore the history of the Destiny franchise okay, but unfortunately you can’t remove Forsaken from the context of the franchise.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • How is that ignoring history in any way? Literally [i]all games[/i] with any kind of progression are artificially created progression. They can be ANYTHING the developer wants. No matter what version of Destiny you look at at any point in time you are looking at something artificially created.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Oh we are playing semantics games are we? Have fun with that.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • 작성자: Kal'noreth 10/3/2018 2:13:32 AM
    For reference, so we can all reflect on your side of the special trim here, what would be a non-artificially drawn out pace exactly.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • In every version of Destiny except for the disliked to the point of near failure Vanilla D1 you have been rewarded for the time you dedicate to playing the game with rewards. Some were loot, some were XP gains to give you levels, but if you put in the time you could reach play as much content as you wanted to invest the time in. That ended with Forsaken by tying player progression to RNG and time gated milestones and specific play patterns in specific game modes backed by a punishing economy. In short they narrowed player choice, throttled player progression, and artificially (RNG and time gating) made it so you have to pour time into the game to make any progress instead of dedicate the time you want to and still see reasonable progress. Bring on the deniers to tell me how the game is perfect.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • [quote]For reference, so we can all reflect on your side of the special trim here, what would be a non-artificially drawn out pace exactly.[/quote] Not playing Destiny 2, going out for a drive and get stuck in traffic for 3 to 4 hours! That's non-artificial drawn out pace right there! [spoiler]I'm just messing around here![/spoiler]

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

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