Sony's only dominated three generations so far: the 5th, 6th, and 7th. In the 8th they've partially lost out to Nintendo's Wii U. As of late though Nintendo ceased footing the bill of their winning platforms and currently are tracing a downward spiral with Switch's pathetic return to an obligation for motion-sensing and endless ports of forgettable games people have already played.
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I'm not a fanboy. Along with the Xbox One and Switch, PlayStation 4 is among the worst consoles in the history of video games. "Great gaming" has nothing to do with sales. Everyone always uses the excuse that something selling well must have no flaws. Then why after all the millions that Destiny 2 has made for itself do gamers' clamor for the game's demise? This is just an example. But obviously, I don't hide behind products that boost big numbers. My point is that even with remarkable sales figures, a product can end up being flawed. You may not see it. Hundreds and thousands, and maybe even millions out there are too ignorant to notice... but rest assured the Switch along with Sony's and Microsoft's failures are all departures from a vastly suprerior time frame.
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I talk about failure in the sense of quality, not quantity. Quality over quantity used to be Nintendo's motto. Now, all they're doing is reprinting Wii U games that didn't sell the first time, they slapped together some quickie motion-controlled crap, and they've convinced some third-rate third-parties to join their little club to port over plenty of stinkbombs for their cruddy platform. Business may be booming for the Switch, but that doesn't make the product a success story from the standpoint of having Grade A material.
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작성자: FrostD 1/4/2018 6:31:17 AM[quote]I talk about failure in the sense of quality, not quantity. Quality over quantity used to be Nintendo's motto. Now, all they're doing is reprinting Wii U games that didn't sell the first time, they slapped together some quickie motion-controlled crap, and they've convinced some third-rate third-parties to join their little club to port over plenty of stinkbombs for their cruddy platform. Business may be booming for the Switch, but that doesn't make the product a success story from the standpoint of having Grade A material.[/quote] You've got a very valid point about Sales & Quality being completely separate aspects even though one typically influences the other at least to some degree. For all it's sales dominance Sony has also had it's fair share of epic failures. Hacking, The Order: 1886 & No Man's Sky being the most recognizable of them. The problem with judging quality though is that beauty is in the eye the beholder as they say. Just looking at this year Horizon: Zero Dawn, Hellblade, Nioh, & Persona 5 are highly ranked 1st Party/Exclusive games. With the exception of HDZ they can all be considered niche titles but if you happen to own and love all of those titles then the PS4 was a quality investment for you. The same goes for the Switch. With Zelda, Mario & the announcement of Metroid Prime 4 the fans are getting great entries to Nintendo's big 3. Besides that even today there are groups of gamers praising documented failures like For Honor, The Division & No Man's Sky. The ongoing mantra for this type of scenario typically being "it's good now." Entertainment as a whole is subjective and based on pure opinion. Even something that "everyone knows" doesn't matter to you if you personally don't like it. For me an example of this will be the Xbox controller. "Everyone" knows the left stick should be given priority but decades of "Duel Shock" gaming has programmed my muscle memory to Sony's layout. It's to the point where the in box Switch's controller size is less of a problem for my big hands then the left stick being in the wrong place. But I'm definitively in the minority here.
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Having already played the widely acclaimed Persona 3 based on glowing reccomendations from others constantly nagging me to pursue the game, which is a game that I hated, Persona 5 is not one of the games I picked up this year. I've only bought and played Horizon: Zero Dawn and Hellblade: Sensua's Sacrifice. Both are average games. Personally, I would never say that I [i]love[/i] an average game. The Legend of Zelda: Breath of the Wild is also not a great game at all. It's just above average and well below terrific. This makes it a decent game, but definitely one of the worst Zelda games in the series that I've ever played. And I've played practically all of them. Speaking of Zelda, though... the game itself is actually a Wii U game that much the same as Twilight Princess before it was extensively delayed just so that Nintendo could rework a port over to their latest platform just to have something to attract all the gullible masses. The latest in Mario releases is the first time a main entry in the franchise hasn't been able to lure me in. As for Metroid... never been a fan of the franchise. Even Super Metroid, which is the very best game I've played out of all of them, I only consider to be a good game, not "excellent" as most people would tell you. Similarly to your view of the Xbox controller, I'm not the biggest fan of the Xbox series of controllers either. The original Xbox controller in particular is the worst I've dealt with, it being too bulky and having way too many buttons. The layout of the Xbox 360 gamepad by comparison is much of an improvement. However, the controller itself (much like the Wii remote at the time) were both externally powered by batteries that you needed to change yourself every so often. On the subject of Sony dominating in the 7th generation (the PlayStation 3 generation), this is one of the reasons where Sony ruled with the controller. You didn't have to keep changing batteries, having run out in the middle of a game session. The system had a stronger arsenal of better games all around as well. Even if the system didn't sell as impressive in numbers as the Wii or Xbox 360 put out, it definitely rocked the house harder than any other platform that generation when it came specifically to bringing quality to the table.
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Now you sir are chalk full of unpopular opinions. I hope you don't take that as any kind of insult because it's not meant to be one at all. I didn't buy Persona 5 cuz I absolutely hate the stand in a line turn based combat of jRPGs. imo if you take away positioning & range factors then you're taking away huge strategic options. I prefer RTS or games like Xcom for turn based combat. I personally loved Hellblade. The voice work and literal storytelling captured me in a way no game has before. But then again I love a good mythos so like God of War it was naturally going to be a good fit for me. As for Zelda being delayed for Switch that kind of thing doesn't bother me at all. Kind of the flip side of the "it's good now" crowd I mentioned, whatever existential drama, delays or business strategy happened prior to release doesn't really factor in for me. What matters is, is it finished? Is it fun? Is it broken?
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Zelda's delay had no factor in bearing my actual decision as to whether the game itself is worth playing. I was just pointing out that The Legend of Zelda: Breath of the Wild is not a game straight up designed for the Switch console. Rather it's a Wii U game ported to the Switch to give it Switch controls, much like The Legend of Zelda: Twilight Princess is a GameCube game ported to the Wii to give it Wii controls. I've played numerous other Japanese RPG games that aren't my cup of tea either, whether it's games in the Disgaea series, Suikoden, or the Xenoblade saga that all manage to underwhelm in comparison to much more wonderful experiences that are out there. I much prefer RPGs that have delivered the highest quality you can go, with stellar games such as Super Mario RPG: Legend of the Seven Stars, The Legend of Dragoon, Eternal Sonata, and several other favorites that easily put the modern age of unpalatable RPGs to shame. As for Hellblade, I liked the game. However, I enjoyed Heavenly Sword on the PlayStation 3 far better. Where Hellblade mainly gives you only a single personality to wrap your storytelling around, Heavenly Sword has a far more dynamic cast of characters, numerous memorable moments, and a unique way of playing the game with the ability to guide objects such as arrows and cannonballs into enemies. The "standing at a mysterious angle so that you can place an object" design by comparison is much less impressive and generally makes it the kind of game that's much less appreciated. I didn't care for Enslaved: Odyssey to the West that much either. The game was all right, but it generally came across as attempting to be a knockoff of the Uncharted series. By comparison, Heavenly Sword didn't feel so much like a God of War clone that most people were comparing the game to at the time.
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작성자: FrostD 1/4/2018 3:18:23 PMI agree on both the RPG and Enslaved critique. Some of those mentioned were stellar. But I'm not quite a discerning as you it would seem. I love the older RPGs but it doesn't stop me from throughly enjoying the new ones. Not everything can be legendary is something I end up saying a lot in this age of everything being either 10/10 or 0/10. Many games dear to me have serious flaws. As for Hellblade, no, you do not play it for it's gameplay mechanics. I rather enjoyed the focus on one character though. The imagery, not graphical fidelity mind you though that did help, but the imagery itself was literally insane just like the voice work. I looked for every mythos rune, not hard to find, just to hear the storytelling not because it was a collectible. Heavenly Sword eh? Gotta say that game did not leave a lasting impression on me at all. I beat it cuz the gameplay felt solid enough but I couldn't tell you first thing about it's story or characters.
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I haven't felt a game has deserved a 10 out of 10 (or close enough to it) in ages. Especially in the 8th console generation, there hasn't been a single game that I'd consider "great" so far. Sony advertises that "greatness awaits" all the time for their PlayStation 4 console. But... where is it?! I'm still sitting here actually waiting for something mind-blowing to creep up on me. If anything, the only game I've played this generation that even comes close is Tearaway. It's a Vita game that was later ported to the PlayStation 4 and in turn the quality of the game has been severely downgraded. If a game isn't legendary though then obviously it's not special. With this in mind, why would I even consider grouping the game together with other 9s and 10s that have been established over the years? If game developers want to be lazy then this will definitely affect how their games are perceived by me, and in turn purchased. With Hellblade being an average game, for example... I'll decide not to pursue any follow-up on the series (in which the ending seems to indicate there's more to come). The storytelling in Hellbalde was not terrific, though. I liked the visuals, and the game definitely had my favorite soundtrack for the year, but the puzzles in the game itself were kind of "meh" and given that... it makes my overall impression of the game feel like it's an unimpressive experience. Heavenly Sword by comparison is terrific. Andy Serkis as multiple villains was phenomenal. The sound design in that game is one of my favorite aspects. Of course, the visuals at the time were Grade A material. Heavenly Sword is one of my favorite PlayStation 3 games out there. It's just unfortunate that the game did not sell a lot of copies. This in turn is likely what caused Ninja Theory to begin shying away from larger-scaled project and downsizing their future efforts that give much less output with an example such as Hellblade.
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작성자: FrostD 1/4/2018 4:08:02 PMIdk man. Expecting every game to be legendary and not buying any of them if they're not. That's a heck of a high bar. Devs already shy away from new IPs because of the 0/10 if it's not absolutely perfect mentality a lot of gamers have. You're Heavenly Sword is a good example of that, even in that era. It wasn't on par with the legend that was God of War, so it sold poorly, and got canned. It suffered from the same problem other FPS titles had after DOOM. Thought of as just another clone instead of an expansion of the concepts. But it's even worse now. The industry has gotten so bloated devs have to cater to the general consumer to make enough sales or the money backers back out. This is why so many people, including myself, got excited about HDZ. They tried something different for themselves and it sold really well. I believe Sucker Punch has a new IP as well coming, Ghost of something.
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But the thing is that I do buy the games. And when the games don't deliver on something actually worthwhile, that's when I call them out on it. This has been happening with practically every single game I've played throughout the 8th generation. And there's been a heck of a lot of them. Here's just a sampling of the stuff I've bought and played over the past six years that underperformed: Infamous: Second Son Horizon: Zero Dawn Hellblade: Sensua's Sacrifice Killzone: Shadow Fall Grand Theft Auto V Destiny Call of Duty: WWII Rime Donkey Kong Country: Tropical Freeze The Bayonetta series Minecraft Life is Strange Middle-earth: Shadow of Mordor Alien: Isolation Every game from Telltale Every LEGO game out there On the subject of Sucker Punch's latest... I have never liked any of their games very well. Even the Sly Cooper series (which began its life on the PlayStation 2) is not an excellent example of a "quality" product by my definition. With Infamous: Second Son in particular being one of the extremely few exclusives available at the start of the PlayStation 4's life, this gave the crappy game undeserved sales considering how there was essentially nothing else out there... and no reason to buy the system. However, millions out there sunk all their money into it and awful games such as Infamous were able to achieve victory for Sony's worst PlayStation platform in gaming history.
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작성자: FrostD 1/4/2018 5:47:35 PMI respect your opinion but I do not share it my friend. I've had many a wonderful experience this generation with several of the games you mentioned, including inFamous Second Son. [quote]This is not your problem this is mine. You wanna help someone go save damisal in distress. Fine let's go. Oh no no no you go play super cop, I'll wait right here. Ok, but stay right here. And for gawds sake don't touch anything. Pfft... I'm going to touch EVERYTHING [/quote]Flawed sure. But I loved it none the less. Especially Neon powers. But I digress. I apologize for wrongfully thinking you were saying "not 10/10, then its garbage" when you were instead simply calling it as you saw it.
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As I've pointed out in the original post, the most fun I've had this generation has mainly been on platforms like Wii U and the 3DS. With numerous games that I consider "good" such as Paper Mario: Color Splash, Yoshi's Woolly World, and The Legend of Zelda: A Link Between Worlds. Even some of those DLC games for the Miiverse on the 3DS have provided hours of enjoyment, like yhe puzzle-based one in the haunted mansion. This is all where the 8th generation has shined brightest during the course over the past six years. I'm waiting to see if anything sets sparks off for the seventh year we're currently residing in.
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Games that have personally set off the sparks for me. Bloodborne - Lovecraft + Dark Souls = Awe Ya. Dreamscapes & Nightnare realms are > Medieval Fantasy imo. Horizon Zero Dawn - Post Post Apocalyptic Tribes residing along side Robo-Beasts. This world, it's narrative & Lore pulled me along like no Sandbox title since GTA has. The Surge - My Heavenly Sword. The Industrial Sifi title was more then just another Souls clone. Its dismemberment gimmick fit the setting perfectly and it was loyal to its themes, to a fault some would say. DOOM - That high octane campaign was top notch. Nothing fancy just wrecking demon face. Prey - They pulled a fukn Truman Show revealing the big begining secret before launch but it was very comparable to Bioshock in terms of having a crazy setting, customizable gameplay experience and good narrative/lore [quote]not a mimic not a mimic not a mimic[/quote] Hellblade - Rocked my ears and tickled my myth loving heart. The game mechanics were barely serviceable but like Heavy Rain & Detroit: Become Human that's not the reason you play it. There's more but I want to talk about my biggest disappointment For Honor - What an absolutely wonderful concept. Knights, Vikings and Samurai in loosely historical combat with a crazy premise. When it was announced I yelled "Why Ubisoft?!" that shytt netcode let alone balance issues. Should have been great and failed so hard.