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원본 게시물 출처: Now our characters are MUTE?
8/5/2017 12:59:34 PM
5
So, let's get something straight here. In Legend of Zelda, everyone talks to you and you say nothing back, usually having someone speaking for you or some kind of unvoiced selections to choose from. It is a highly successful franchise that has won many awards, with the most recent game being considered to be on par, if not better, than Ocarina of Time. In Half-Life, everyone talks to you and you never say anything back. At all. Yet, it is also a highly popular franchise that has won awards and there are people who are genuinely upset that the story will never be finished... ... and here you all are, having a cry because your favourite game has a silent protagonist? Come the heck on. Fans of both of those games are laughing at you. Sure, you had your character speaking in the first year's main content. But all spoken dialogue that comes from him or her can [b]fit on a single forum post, with not a single line being longer than a single, five word sentence.[/b] Your Guardian literally had nothing to say that served any purpose beyond progressing the conversation. It added nothing to the story and, no matter what you say in defense of the voices, it was not some world-affecting element that gave you a different experience every time you played through it. The lack of a voice adds to the overall goal that Bungie wants everyone to achieve when playing Destiny and Destiny 2's story: that your [b]actions[/b], the things you do, define who your character is. This can be achieved through your playstyle, whether you rush in and blitz your foes with close combat or you stalk in the background and annihilate foes from afar. This can be achieved by the missions and activities you do, whether you are a lone wolf who roams the Patrol Zones, clearing Public Events and Lost Sectors, or you are a member of a Fireteam in The Crucible, working together and taking the fight to other Guardians. You, as players of Destiny and Destiny 2, are being given the freedom to truly imagine and create stories around the things you do in the game without the constraints of playing just another variant of Average Joe, The Guardian. You get an Exotic drop from a tough enemy, you can make up a story of your Guardian's struggle against that foe and how it resulted in the acquisition of that weapon. Perhaps you have an amazing game of Control one night; you can imagine the possible reaction that fans of The Crucible had when you so expertly flanked the enemy team, taking their point and their lives. Or you can tell a unique story, of the adventures you and five fellow Guardians have as you descend into the depths of a Raid. The people on this forum and the people everywhere else who constantly say that they, more or less, NEED the voices for that level of attachment? They do not get it. They want something to hold their hand and make them feel special without even using an ounce of imagination. It gets really disappointing when I see the people who make great Lore content show just how talented they are in their works, yet see this and get upset because they need that audio-based inclusion! I don't even understand how they can really say that their Guardians are their own, when they sound exactly like everyone else's. In summary, the exclusion of voices is to make the game feel more inclusive. This technique has worked successfully in other games for the exact same purpose, so why shouldn't it work for this one? Have gamers in this generation become so dependent on being established characters that they are no longer able to use their imagination to fuel their gameplay? It truly is sad to say that it definitely has become a possibility.
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  • PREACH!!!!!!!!

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  • Okay but... It's inconsistent. You can't go have your character talk in one game and not have them talk in another. Zelda and Half Life are consistent throughout, and both games had successful stories because they played around that fact. Silent protagonists are designed so that the player can insert themselves into that character. Games like Skyrim or GTA3 does it pretty well. Don't get me started on Doomguy and how Doom gives the middle finger to modern gaming as a whole.

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  • 작성자: K1dP5ycho 8/5/2017 4:43:34 PM
    The inclusion of voices in Vanilla Destiny is only because it would have been a waste. The voice actors put time and effort into the work and deserved to have it present. However, the lack of those voices in future content actually coincides with the Voice Actor's Strike that began around that time, of which a majority of the voice actors hired were and still are involved. They were not available, so Bungie made the choice to provide better immersion into the story. That said, Destiny 2 is a new game and there are no voices for player characters in it. The consistency begins here, as there will be a plethora of new players on both a new platform and the current consoles, who will have no experience with the first game. They will not care about voices in a prequel, because they will be basing their experience on the current game.

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  • 작성자: Rokon 8/5/2017 5:18:53 PM
    Now that I've had my morning coffee, I can read your posts a little better. It's interesting but bitter-sweet that the voices were added because they've been recorded already and would have been a waste for everyone involved not to include it. I also think the reason why the first Destiny had such a wishy-washy story was because of the development hell during the creation. I've been saying to all of my friends that Destiny 1 was going to be absolutely awful, or uninteresting at the very least. Destiny 2, while it is a new game, has a foundation to work with now, and I don't think we should pretend like Destiny 1 didn't happen, but appreciate what little it had to offer in terms of storytelling. I also don't think we should ignore the voices in Destiny 1. I think that would be disrespectful to the voice actors who put in their time and effort in making those characters that we play with come to life. I just simply don't understand why the lack of voices for the Guardians in Destiny 2 altogether. Surely it's not a budget issue, as they've re-voiced the entirety of Ghost's dialogue. I heard about the Voice Actors' strike only recently, so it's possibly that. Even then I'm not even sure what the strike is about.

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  • The strike is about wages and roles. They would receive shit payments for roles that they were not even told about. Remember Kellogg from Fallout? The VA for that character did not know that he was in such a role until AFTER the game came out, which impacted his work on it. Nolan North was not involved in the strikes, so he was available to record and re-record lines for Ghost. Peter Dinklage was not willing to come back due to his work on Game of Thrones, so that decision was easy to make. However, to replace the voices of the main character would have been a bad move. Not only would it make Bungie look bad, it would be terrible business for both them and the VAs originally involved. Bungie made a good decision. Until the situation becomes better for voice actors, it wouldn't be fair to hire them for further work that would not be worth the time and money. Instead, we now have a more inclusive protagonist that allows players to truly place themselves into the game world.

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