[url]https://www.forbes.com/sites/insertcoin/2017/07/29/a-mute-protagonist-is-a-big-step-backward-for-destiny-2/#28c675df371b[/url]
How the heck is this even a thing? Even in D1 we talked to our Ghost and to other NPCs in the few cut scenes in the game. Now we never speak a word? Please tell me this isn't the case. How can we expect a good story and a continuation of our guardians if they mysteriously forgot how to speak from D1 to D2? If this game has so much story you hope we complain about it where do we even fit in it? Hired muscle? You guys gotta be kidding me.
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작성자: Shakkiin 11/27/2017 4:31:12 AMI pretty much gave up, I am God damn sick and tired of my ghost being a God damn chatter box while I am just a God damn mute. To you assholes who think we should be playing a silent guardian all I will say is -blam!- you, to those like me who are not playing it anymore I'll probably see some of you on warframe at least in THAT game our characters actually talk.
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5 답변You either understand the problem or you don't. For some players, a silent protagonist is fine. For others, it breaks immersion, especially in third-person cutscenes. The former are going to either try to convince the latter that they should like it like this, or just hurl insults at them (stop whining, don't be a baby, stop acting butthurt yadda yadda yadda). The people who dislike the silent protagonist are not going to listen, but will be equally unable to make the others understand. It either bothers you or you don't. And it bothers me. Is it a deal-breaker for me? No, probably not. I didn't opt out of pre-ordering because of it, and I probably wouldn't purchase the game if they added spoken Guardian lines but kept the recharge rate at "You start the game when your child is born, he'll be walking and talking and probably potty-trained by the time your Super's available". But I agree with the Forbes article: it's a step in the wrong direction.
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5 답변So, let's get something straight here. In Legend of Zelda, everyone talks to you and you say nothing back, usually having someone speaking for you or some kind of unvoiced selections to choose from. It is a highly successful franchise that has won many awards, with the most recent game being considered to be on par, if not better, than Ocarina of Time. In Half-Life, everyone talks to you and you never say anything back. At all. Yet, it is also a highly popular franchise that has won awards and there are people who are genuinely upset that the story will never be finished... ... and here you all are, having a cry because your favourite game has a silent protagonist? Come the heck on. Fans of both of those games are laughing at you. Sure, you had your character speaking in the first year's main content. But all spoken dialogue that comes from him or her can [b]fit on a single forum post, with not a single line being longer than a single, five word sentence.[/b] Your Guardian literally had nothing to say that served any purpose beyond progressing the conversation. It added nothing to the story and, no matter what you say in defense of the voices, it was not some world-affecting element that gave you a different experience every time you played through it. The lack of a voice adds to the overall goal that Bungie wants everyone to achieve when playing Destiny and Destiny 2's story: that your [b]actions[/b], the things you do, define who your character is. This can be achieved through your playstyle, whether you rush in and blitz your foes with close combat or you stalk in the background and annihilate foes from afar. This can be achieved by the missions and activities you do, whether you are a lone wolf who roams the Patrol Zones, clearing Public Events and Lost Sectors, or you are a member of a Fireteam in The Crucible, working together and taking the fight to other Guardians. You, as players of Destiny and Destiny 2, are being given the freedom to truly imagine and create stories around the things you do in the game without the constraints of playing just another variant of Average Joe, The Guardian. You get an Exotic drop from a tough enemy, you can make up a story of your Guardian's struggle against that foe and how it resulted in the acquisition of that weapon. Perhaps you have an amazing game of Control one night; you can imagine the possible reaction that fans of The Crucible had when you so expertly flanked the enemy team, taking their point and their lives. Or you can tell a unique story, of the adventures you and five fellow Guardians have as you descend into the depths of a Raid. The people on this forum and the people everywhere else who constantly say that they, more or less, NEED the voices for that level of attachment? They do not get it. They want something to hold their hand and make them feel special without even using an ounce of imagination. It gets really disappointing when I see the people who make great Lore content show just how talented they are in their works, yet see this and get upset because they need that audio-based inclusion! I don't even understand how they can really say that their Guardians are their own, when they sound exactly like everyone else's. In summary, the exclusion of voices is to make the game feel more inclusive. This technique has worked successfully in other games for the exact same purpose, so why shouldn't it work for this one? Have gamers in this generation become so dependent on being established characters that they are no longer able to use their imagination to fuel their gameplay? It truly is sad to say that it definitely has become a possibility.
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OK, so Luke is asked if the guardians are mute, responds with "Yep" and that's the reason for this rant? They hardly did anything but grunt and express pain in gameplay... In cutscenes there is talking. The beta was an old build. If the guardians have the same amount of dialogue in D2 cinematics, it's a lot of voice recording for different races/gender. Might be that they didn't have all of it in place?
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1 답변
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Yes, I will very much regret not being blue to awkwardly say....[i]we go down[/i]....or.....[i]ndont think I have a choice[/i]....or.....[i]we aren't Spartans we're guardians and we're here to defeat the darkness...it's our Destiny![/i]
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2 답변It is all part of the story line that ends with us facing the true enemy of Destiny... Ursula the Sea Witch. There will be a "Crab" Shell for our ghost and exotic thing-a-ma-jigs, Who-zits and Whats-its Galore! There will be a new Trident Melee weapon that you use in the raid as well.
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1 답변
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1 답변We are not the main character of Destiny. We are the Hodor of Destiny. Our Ghost gets top billing.
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4 답변
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1 답변작성자: The Honored One 8/1/2017 8:26:10 PMBungie said at pax that in d2 that there around 50 cutsecenes In the vanilla version not to mention the expansion packs so I think there is a pretty good chance of talking in the game
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14 답변
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I personally don't really care if we talk in D2. But I have to admit, in For Honor the character you play talks as you're in the story missions. Basically their thought process and strategies during the battle, its pretty awesome. It helps you feel more involved in the story, so I guess it would be pretty cool if we talked in D2
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1 답변I think it revolves around the idea of you being your Gaurdian. This prevents the gaurdian saying something you don't like or agree with. Kinda like how the Zelda games want you to feel like you are the hero in those games.
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5 답변The Rookie was mute and ODST was still a good game. Same with Doom and the modern warfare games.
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작성자: Zevenwulf 7/31/2017 5:28:12 PM[quote]...but now it’s official. We’re mute, [Ghost's] our floating response box. And I’m not wild about that idea.[/quote] I share this sentiment. I'm okay with a mute protagonist (I don't necessarily want one but I'll accept it) I just hate how our ghost speaks for our guardians with a fiery passion. I feel that, quite frankly, he's an idiot and fails to adequately communicate how I want my guardian to be perceived. It doesn't help that the voice bungie's selected for him grates before I've heard even half his lines.