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작성자: Kone19ps 6/12/2017 3:44:27 PM
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Who cares about graphics this much? That's all battlefront 1 could be sold on they better be good. Destiny has a lot more going on. Also battlefront won't actually run a constant 60 or 4K anyways. I don't think you have much of a concept about how these numbers work. Just because it's a small deficiency doesn't mean it won't have large effects if they push it. They want a stable game. Not a pretty unstable one.
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  • Because framerate is not a graphic issue, it's a gameplay one. Games are smoother and better to play at 60fps. Knock the resolution or graphic settings down. I could care less, but not having 60fps is very disappointing when pc is having it, and xbox one x could have it (but won't thanks to playstation)

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  • 작성자: Kone19ps 6/13/2017 2:34:44 PM
    Only Scorpio can maintain that. The issue isn't that they can't hit 60fps it's that they can't maintain it. This is what happens when we hit a half console generation. I'd rather a stable frame rate than constant drops from physics. Resolution sells to the casual gamer so that's what they optimize

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  • Resolution shouldn't sell to anyone considering the majority of people don't even have 4K TVs still. Also, I don't get this defense of 30fps by saying "60fps dips". Of course it does, just as it does on PCs if you don't have the proper hardware. I'd rather have 60fps most of the time that dips to 30 or 40 at times rather than a locked 30. If the console companies are going to be releasing mid-cycle upgrades, then they're going to have to start accepting some of the caveats that come with it, including: non-parity for framerate and possibly different settings that prioritize either fps or resolution. If every game has to have parity with older systems except for resolution, then what's the point in upgrading? In my opinion, I think Microsoft and Sony should be pushing developers to reach 60fps for some games, because that'll help encourage people to upgrade. I wanted to, but now I don't see much of a point if the frame rate is going to be exactly the same for so many of the these games. It's like the Internet, which already gives people advantages or disadvantages. You pay more, you get faster internet and lower pings. If you buy better console hardware, if it's possible you should get an fps advantage without worrying about what people are the older systems will get. PC have operated this way forever.

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  • Unless you're prepared to take your money and walk....you're not in a position to tell them what to do with their products. The bottom line is that the typical gamer doesn't care about frame rate.....because they can't tell the difference. ...and among the gamers that CAN tell the difference, most of THOSE don't care because it doesn't make a difference for the kinds of games they play. If you want 60 fps for pure arena shooters like CoD, Battlefront, Battlefield and Titanfall....AND ARE WILLING TO MAKE THE OTHER GAME DESIGN COMPROMISES NECESSARY TO PERMIT IT....FINE. But in a game like Destiny, you aren't going to dictate terms to the rest of us. The vast majority of PVE players would rather have a stable 30 fps in a game world that feels alive and vibrant like that of Horizon Zero Dawn....than 60 fps in a game world that feels like a dead, cartoon backdrop. If 60 fps matters that much to you either go play those pure arena shooters.....or go play the PC version of Destiny 2.

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  • [quote]in a game world that feels like a dead, cartoon backdrop..[/quote] Isn't that what the first Destiny was? Also, I'm not saying to trade for 60fps while debilitating the game. What I don't understand is if there is going to be different hardware available in Microsoft or Sony console ecosystem, then why not give us the flexibility that PC gamers have? There should be a choice–prioritize performance over visuals or do the opposite. It doesn't make sense to try and retain parity when there's different hardware involved. I'll use mobile games as another example. You have access to all the same games whether you're on the iPhone 5 or the iPhone 7, but the games will perform better on an iPhone 7. Would you advocate capping the performance of all of the games based on what the iPhone 5 can do?

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  • [quote]Resolution shouldn't sell to anyone considering the majority of people don't even have 4K TVs still. Also, I don't get this defense of 30fps by saying "60fps dips". Of course it does, just as it does on PCs if you don't have the proper hardware. I'd rather have 60fps most of the time that dips to 30 or 40 at times rather than a locked 30.[/quote] Shouldn't but it does. Most gamers are uninformed kids. And I'd rather stable. Frame rate drops stand out to me more than higher frame rate. I'm also an older console gamer so I've never cared about frame rate or being 60 that much because I've almost never experienced it. So looks fine to me. Sharp changes in frame rate bother me more. [quote]If the console companies are going to be releasing mid-cycle upgrades, then they're going to have to start accepting some of the caveats that come with it, including: non-parity for framerate and possibly different settings that prioritize either fps or resolution.[/quote] When they advertised them they said that games on the pro and regular PS4 would run the same. You knew this. Only the Scorpio is supposed to have actual differences for native games only. The whole point of consoles over PC is uniformity with less customization to worry about. We haven't gotten to computers as consoles yet. [quote]If every game has to have parity with older systems except for resolution, then what's the point in upgrading?[/quote] Console lifetime. Removal of bugs and manufacturing defects. Upscaled 4K. Exactly what they advertised. Again only Scorpio is meant to push performance and only with native games. It's developers choice to add parity, which costs money so we won't see it often. [quote]In my opinion, I think Microsoft and Sony should be pushing developers to reach 60fps for some games, because that'll help encourage people to upgrade. I wanted to, but now I don't see much of a point if the frame rate is going to be exactly the same for so many of the these games. It's like the Internet, which already gives people advantages or disadvantages. You pay more, you get faster internet and lower pings. If you buy better console hardware, if it's possible you should get an fps advantage without worrying about what people are the older systems will get. PC have operated this way forever.[/quote] I think you're expecting consoles to catch up to pc before they can and be financially viable. Separate the marketing from their actual performance. Give it a generation or two. You're trying to treat current consoles as pcs and they are not powerful enough for that yet. Even Scorpio would have trouble and it will not have market saturation for catering to it to be financially viable.

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  • 작성자: TheArtist 6/14/2017 7:45:33 PM
    [quote]You're trying to treat current consoles as pcs and they are not powerful enough for that yet. Even Scorpio would have trouble and it will not have market saturation for catering to it to be financially viable.[/quote] This. I bought an Alienware Alpha last year (gaming PC as console). Its CPU is an Intel I7 that runs at 4.4 GHz. Compared to the 2.3 GHz of the 1X and the 2.1 of the PS4 Pro. A CPU that is LITERALLY twice as powerful as those in the consoles. Which is why gaming PCs can handle those nosebleed-high framerates. But then you aren't going to touch that computer off-the-rack for $500 either. The problem here is that gamers let emotion and "want" drive their thinking and actions....and don't bother to learn about the very-real technological limitations these machines have.

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  • [quote]The problem here is that gamers let emotion and "want" drive their thinking and actions....and don't bother to learn about the very-real technological limitations these machines have.[/quote] No–that's exactly my point in all of this. It's not going to be comparable to your PC. It's not necessarily going to be able to do 4K@60fps. Technologically though, the X1X is superior to the PS4 and Xbox One. So if Bungie is delivering the exact same game on the newer consoles, that means there is also technologically untapped power that isn't being utilized. If they're dedicating all of the extra power to run it at 4K on the newer machines, then why not go the route of PC and just let us adjust a few of the settings to try and get higher frame rates instead? Let's say you're playing Destiny 2 on your PC and it can't run the game at 4K@60fps–but you want to get a higher frame rate. What would you do? You first would probably just turn down the resolution, since that's usually the #1 biggest impact and easiest to adjust on how your machine performs. I just think if there is going to be a hardware divide within the console ecosystem, then it should become standard to allow tweaking of settings in order to optimize what the gamer wants. If they like a higher resolution over framerate, then let them choose that and vice versa.

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