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원본 게시물 출처: Exotic Armour isn't what it use to be
9/26/2016 8:55:26 PM
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Exotics are supposed to feel different. Not over powered. They should have a tiny barely noticeable edge over legendaries. But look at all of the year one weapons. They all had massive power boosts over their legendary counter parts. Even the raid weapons. That's why last word and thorn were so powerful. And why Suros and vex got destroyed along with pocket infinity and ice breaker and even Gally. They were just too good. But you'll notice the weapons that just had slightly noticeable exotic perk were brought up. Like Mida, red death, hard light, Monte Carlo and plan c. And all the new exotics were not as "good" as the old. Because Bungie learned that this wasn't a good game design for PvP.
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  • Not true. Bungie's philosophy in Y1 regarding exotics was to thread the line between OP and balanced. They wanted the player to FEEL overpowered when using the exotic without actually BEING overpowered. I think Y1 struck the right balance. Sure, exotics brought a massive power boost but they also were far more rare than they are in Y2. PVP Balance? This is where I think Bungie went off the rails. They didn't accept that they made a LOOT based shooter and that some people would get guns that are vastly superior to other people's guns. They couldn't have this in PVP so they utterly obliterated exotic power in Y2. What they should have done is embraced the game as a loot-based shooter, not the 2nd coming of halo, and just gone with it. If you get wrecked by something in PVP - go grind for it and use it! or find something that suits your playstyle and will allow you to kill in numbers that will have your opponents crying "ITS OP!" I honestly don't think PVP in Destiny SHOULD be balanced in the same way a halo game is. Instead, they should have more of a rock/paper/scissors balance to things and let the chips fall where they may in PVP. Stop trying to equalize (socialize I like to call it) everyones K/D. Just let players have fun. And if they want to make an ultra competitive mode, they can have modes where people can only accept white weapons offered at the Crucible Quarter master. they can call it hardcore mode and ONLY those weapons/armors can be used in combat.

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  • Exotic rarity stopped at the end of year one with the addition of three of coins. They made it possible for anyone to get exotics. And that's when they stopped being rare.

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  • 3oC came with TTK/Y2, they were not around during HoW. Exotics became less rare largely due to 3oC's. Exotics were also largely neutered between Y1 and Y2 (really, it was a week or 2 before TTK came out that provided the TTK balancing patch which weakened exotics initially, and then they were further weakened with subsequent balancing patches).

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  • Ffs how many times do i have to say this 1. 3oc did not ruin exotics. 2. Bungie ruined exotics with the nerfs. They destroyed exotics because of the outcries of op. Now to me exotics are supposed to be end game shit hot items more powerful than legendaries because we can only equip 1 at a time. Bungie could of handled the situation better by 1. Making exotics illegal in the crucible. 2. Increasing rng so everyone could have one. Instead they destroyed them and then increased the rng by way of the 3oc. Which to me didnt make sense at all. Now they then made yr2 exotics not as powerful and but we still have the 3oc. Now everyone has weak exotics. Thats why the excotics we have now are infusion fuel because why waste a slot on an exotic when a legendary can do it better. An oversite or deliberate? Im going with deliberate. So stop complaining about the 3oc because you players wouldn't by far have most of them at all due to the worst rng i have ever seen in a loot based game.

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  • RNG was an issue in Y1, I will give you that. I'm not saying 3oC ruined exotics. Players cried out that they were OP and that's what ruined them. They were also ruined because players complained because they were effectively barred on LFG because they didn't have certain exotics. HOWEVER, with that said, you can not simply have exotics be so widely available AND be the most powerful items in the game. Generally speaking, in any loot grinder, you have to work your butt off to get the best and most powerful items in the game. How does 3oC fit into that general model when it can make those items so easily available because you can obtain them from random drops from Patrol ultras? Getting the best items so quickly leaves no reason to grind and it makes completing content FAR too easy. There should be a general arc in this game where you level up, you grind for a while, get some great items, and after you get those items, the grind is reduced because of said items. Having such great items available easily and up front via 3oC would ruin that kind of progression and would generally wreck the game. And Yes, readily available exotics ALSO plays a role in the perception of things being OP. EVEN weapons like MIDA, which was NEVER at any point in the game, OP, was perceived as being such because everyone and their dog was using it in PVP. You can't tell me that 3oC didn't at least contribute SOMEWHAT to that because so many people could easily get their hands on a MIDA. That may be a poor example, but its one that seems to fit. Quite honestly, I would much prefer if Bungie would just go back to the Y1 formula where exotics were more rare and more powerful and were actually worth trying to obtain.

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  • 작성자: CryogenicEmbryo 9/27/2016 10:24:08 PM
    I personally dont think we could go back to yr1 rng because then it would create the same problem again. Take the skeleton keys for example. In yr2 i could not for the life of me get a taniks cloak. 12 months of trying. 4 days after roi i had one due to these keys. Same with 3oc. Yr1 i never had a mida. 4 days after ttk dropped i had one. If half or all the community had a certain exotic and i didnt then i would pretty much stop playing. I was contemplating quitting due to the cloak issue. Imagine how shit it was to see hundreds of players wearing it when i was there feeling excluded. Now it could be just me having reward logic issues but then again it could be bungie's shit rng? The point is bungie fixed the shit rng with the 3oc. And your example of mida suddenly being op was beacause of bungies nerfs to other primaries. It made that gun stand out. Same with the UR in yr1 it was hardly used And as the nerfs rolled on it became a stand out. I cant have as much fun now with the UR in pve due to these nerfs. No back up plans and the recharge perk for the barrier and orbs on melee made me an ad clearing and orb generating machine. Same with mida staggering ultras so team mates could get snipes to the head. Thorn stunlocking ultras so team mates could go to town on them. Stacking the dot made the ultra spasm like a special needs kid caught in a loop of full retardism. It could all be fixed by making crucible weapons with all the same perks. So everyone could have the same weapon and not complain. Like the gunsmith weapons. Legal white guns with same perks. Thats the only way to fix the situation.

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  • I don't think they fixed it, I believe they merely bandaged it. Whatever happened to the so-called smart loot we were supposed to have? We never got it until the April update happened and things ACTUALLY started dropping at or above our light level once we hit a certain point. I think the RNG was fine with regards to exotics for the most part considering how powerful they were in Y1. I DO think stuff like the Crux which was nearly impossible to get, should be the kind of item that is only on the loot table if you have Aedalon's Ally in your inventory. This would allow people to increase their chances of getting it by just having the quest item in their inventory. Bottom line is this. RNG wasn't perfect in Y1, I'll give you that, but Y1 did have much of the formula right when it comes to the relationship of the rarity of the items and the power of those items and the kind of progression arc it put you on. ALL of that has really been lost in Y2, along with any real sense of power progression. The alternative to going back to Y1 system would be to make 3oC far more rare/expensive.

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  • That's literally what I said in the paragraph I posted. No need to tell me what I already know. Exotics were made more common but less powerful. And I honestly don't mind that at all. I think they are fine. They are cool guns with good stats and an extra unique perk. Same with the armor although the armor does a bit more than the weapons.

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  • And you're free to have that opinion. I personally liked having really powerful, but really rare exotics because they gave me a reason to continue to play the repetitive endgame content over and over, and when I got those weapons, it made the repetitive content more bearable because the gear actually made a difference.

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  • Well like having a metric shit ton of weapons and armor to screw around with at my finger tips so that I can grind for one when I want it. The grind is definitely still there. Three of coins don't always give you what you want and you have to either grind crucible or strikes to get them.

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  • Crucible, strikes, or Patrol Ultra's. Even storyline boss ultra's works. I personally don't see a point of drowning in exotics when many of them are just crap or so mediocre they don't warrant use.

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  • Meh. I like them because a lot of them work well together. Weapons and armor. They all support different play styles.

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  • Some do, but I can't fathom a build that would ever make Skyburner's Anex helmet for the hunter useful. Yet those are the kinds of exotics Bungie will be designing in the future because - they're just glorified infusion fuel. Personally, I'd rather have exotics like we had in Y1. Hard to get, but MAJOR difference makers.

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  • Then look no further than the raid pulse rifle. Have fun getting that. I know I'll be getting it this weekend. If i can get ahold of a competent fire team that is.

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  • Yeah, I'm curious to see how that is going to work out. The moment those things get into crucible in large numbers I can foresee them getting nerfed into the ground the way Vex Mythoclast was... Its part of the reason I didn't buy RoI. Whats the point of grinding if they're going to nerf all of the fun stuff? I just want to see how they handle it. Basically, I want to see if they'll grow a spine and tell the PVP players to suck it - that PVE needs some good weapons to enjoy. Either that, or a willingness to fully separate the two....

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  • Go watch MrFruits latest video on it. The nanotechnology swarms don't really work that well in PvP but it's a good base pulse. Basically Hawksaw archetype and Red death archetype had a baby. It's good but not top tier. But it's stellar in PvE.

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  • I'll check it out, but tbh, its not going to change my opinion. That is how the gun is RIGHT NOW. That is not how it will be 3 months from now if/when a new balancing patch is released. Unfortunately, anything fun seems to get nerfed, which is one of the reasons why I can't justify paying more money for more of the same. As a day 1 Destiny Vet, I've been through these experiences far too much for me to get too excited about anything anymore, even as something that looks as cool as the new PR. What is awesome will eventually get cut down, just you watch.

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  • No. They thought this gun through. I'm a year one player as well. The gun won't be outgunning anyone at close range and that's where the SIVA mites are most useful, when people are close to each other. It's not OP As for you not spending anymore money that's up to you. I love this game and I'll never leave it. If I had to pick one game to play for the rest of my life it would be this hands down. Awesome PvE and decent PvP. I would want the ten year game though. You know, since the game is supposed to be a ten year plan.

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  • I'll take your word for it. At this point though, I don't have much faith or belief in Bungie. I'm at least still here, LOOKING for signs to believe, but I simply haven't seen anything to change my mind at this point, although it IS early in RoI. But that may change when I have Skyrim to keep me busy. I'll barely have time to stop and eat, let alone go to the bathroom, so I may not be prowling much on here either after it launches lol.

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  • The problems were with the community not with the exotics.

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  • Agreed. PVPer's couldn't stand the fact that Exotics were powerful, casuals complained they were too hard to get. Those that did have them were elitist pricks rather than using their power to help out others. It sucks the game was ruined the way it was in TTK.

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  • In vanilla destiny, before dark below even came out, exotics were hard to get. Managing to get an exotic, was like finding a legendary, heroic, and fabled weapon. It'd be like if you found Excalibur in present day or something. Managing to get your hands on a weapon you've only heard tales about? Hell, I'd expect it to be different. Because of this, I thought all of the year one exotics were fine, but in near the end of year one and start of year two, that changed. At that point, they were basically handing out exotics like they were candy. They didn't feel special anymore. Everyone had them. Everyone had them in surplus. I was probably among one of the very first people to get Mida Multitool the third day VoG came out. Barely anyone had an exotic at that point (barely being relative to the number of players that actually had the game). And things ran like that for a while. After a few months, everyone had at least one exotics and they felt special because of it. It was like a trophy; something you could be proud of. Exotics now? Not even worth anyone's time. More than half the weapons in my inventory are exotic. I hate it. They're perks don't even make them special anymore because everyone has the gun. So help me if I get another invective I'm going to shoot myself with it. Invective and thorn and bad juju used to be hard to get. You had to work for them. And the reward was satisfying. I couldn't care less about exotics now. I'd rather use my legendary armor and weapons over them because they're all so common now

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  • Wait, so since a lot of people are getting Exotics now, it's resulted in you wearing and using Legendaries, which are way, way more common because you don't like how common Exotics are? It's not really about 'rarity' anymore, it's more of uniqueness. Legendaries have certain 'unique' sets, and Exotics are all individually unique in both design and utility. That's never changed about them, and more than likely never will. My only complaint about them is the fact a lot of them are underpowered and useless in comparison to others. Astrocyte Verse is a waste of an exotic slot(despite how cool it is...), Radiant Dance Machines have no use now thanks to Bones and Fr0st-EE5, Arachnid and Khepri's are both too situational to the point nobody cares to use them. Eternal Warrior, Glasshouse, Feedback Fences, Stand Asides, and Greaves are all way inferior to other exotics like Ruin Wings, Inmost Light, Saint-14, Dunemarchers, Armamentarium, etc... The problem is they're obviously running out of unique perks and seemingly don't care about the forgotten exotics that nobody uses. Plus, Xur has always existed and so have Strange Coins and Motes, I highly doubt that after a month or so people only had 1 exotic. By then, everyone would've had a good lot of them, just because Xur hands them out like candy and has since the very first weeks of Destiny.

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  • Interesting take .

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