Honestly I think exotics are becoming almost useless. I dont know about Titan and Warlock much because I spend little time with those characters but I don't have a single exotic on my Hunter that I find good enough to swap out for one of my legendary Armour. I think exotic weapons are fine but the armor is my issue. An exotic should feel like something special. It should feel like it benefits you more than just having a regular legendary piece on. I feel as if it doesn't give that vibe anymore and I find myself more often than not just not wearing any exotic Armour. Honestly I have no solution to this predicament. Maybe I'm the only one who feels this way but I just feel like exotic Armour doesn't have much meaning anymore. Let me know what you guys think. I would like to see the responses and maybe find a solution to this.
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5 답변Okay, I'm a kindergauardian, but here's my input on this. From watching enough videos of year one and watching YouTubers recap year one exotics, the exotic meta was changing until 1.12 or whatever. SUROS was powerful, easily killing people in 5 shots. This was nerfed. Vex was powerful for a while because of its difficulty to acquire. No one cared that it was very powerful because it meant doing Hardmode VOG. Although no used often anymore, it's still a viable weapon. TLW, no need to explain, as well as Thorn and Hawkmoon (For PlayStation). I know I missed a lot of others, like Bad Juju and Ghjallerhorn. My point is, Bungie didn't want people to feel that exotics were the thing to have. They wanted players who didn't have TLW or Thorn to actually play the game, or be excluded from Raids for not having Ghjallerhorn. If that's what you want again, then by all means say that. But I know I'm not alone when I say that exotics should be good, but not OP to where someone who never used this gun could go 33-0. Just my input, but my opinion doesn't matter, since I'm a kindergauardian.
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1 답변Plenty of good exotics. Especially armor. They're only supposed to be different not necessarily better.
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3 답변I got this exotic helmet on my warlock that reduces the cool down of blink. The only problem is that it's only useful in pvp and only voidwalkers have blink (unless you count blink on stormtrance) Also voidwalkers stink compared to stormcallers. So I'm just going to stick to my boots that allow me to move faster crouching and reloads my weapons every time I pick up ammo.
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So true the palindrome out performs every exotic hand cannon in the game right now. That shouldn't be how it is. Hawkmoon and thorn need there range back. Last Word needs better hit detection in general. First Curse puts you at a disadvantage due to fire rate, and Ace of Spades is pretty much a moderately decent legendary
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2 답변작성자: Soul_Eater_42 9/27/2016 5:01:28 PMI would rather have them feel more unique, or be stronger in a more unique way. For instance, Knucklehead Radar could have enhanced radar, and highlight enemies when ADS in addition to keeping the radar visible. Lucky Raspberry could give Arcbolt Grenades the chance to chain Arc lightning to additional enemies, or the chance to deal bonus damage. Monte Carlo could grant both Grenade and Melee energy, or deal bonus damage for a short time, and refill the magazine, after a melee kill Red Death could deal bonus damage, or increase rate of fire, when health is low. The ATS/8 Arachnid could give you the option of pressing Triangle/Y during Golden Gun to transform it into a sniper. Possibly grant it the ability to deal precision damage as well while it's in that form. When the Exotic perk for Hawkmoon activates, there would be a burst of light, and a trail of glowing white feathers behind the bullet
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1 답변They are kinda shit. In Y1 the exotics were much much better. When the hell am i going to be using a freakin Telesto Molesto?
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24 답변Exotics are supposed to feel different. Not over powered. They should have a tiny barely noticeable edge over legendaries. But look at all of the year one weapons. They all had massive power boosts over their legendary counter parts. Even the raid weapons. That's why last word and thorn were so powerful. And why Suros and vex got destroyed along with pocket infinity and ice breaker and even Gally. They were just too good. But you'll notice the weapons that just had slightly noticeable exotic perk were brought up. Like Mida, red death, hard light, Monte Carlo and plan c. And all the new exotics were not as "good" as the old. Because Bungie learned that this wasn't a good game design for PvP.
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6 답변We can't, as a community, say exotics simply need a buff. There is an issue with making some of the most readily available items in the game also the most powerful weapons in the game. In Y1, Exotics were hard to come by, but they came with a power that justified the requirement that you could only equip one. Most exotics brought a serious increase with firepower or other ability that made them worthwhile, either in PVE or PVP, or sometimes both. The problem? So many people bitched and whined that some of the very best exotics were impossible to get, and other people (legitimately) complained that they were denied access to endgame content because they didn't have these items. Rather than think of an alternative solution to the LFG/Matchmaking issues with this game, Bungie simply lowered the bar for exotics, making them ultra easy to get (with 3oC), increasing the sources for exotic drops, questifying many of the high-end exotics, and then watering them down due to the relative easy at which you could obtain them. Now, exotics are little more than infusion fuel. We, as a community, need to understand that if we want powerful exotics, they MUST necessarily be rare. It becomes game-breaking when every single person has the best gun in the game and can annihilate everything with ease. If exotics are going to have that kind of firepower again, then they need to necessarily be rare. This does two things 1) it gives us reason to repeatedly grind endgame content to maximize our chances for exotic drops and 2) when we finally get them, it gives us the sense of power progression we lacked in Y2. Y2 lacked Y1's sense of power progression because the only thing to grind for was Light Level. And your light level was functionally capped by the mechanics of the game in most content in order to preserve the sense of a challenge - which is why when you ran heroic strikes at LL 335 and the light level of the strike was 260, it really wasn't that different from when you ran it at LL 300. Your light level/damage output was capped similar to how it functions in patrol. If this was not done, a LL 335 character would just BLAST through LL 260 strikes as if they were simple storyline missions - which would reduce playtime - something Bungie can't have... Because of these reasons, I think Y1 had the right formula. But if we embrace that formula, we have to accept that exotics should be rare, and therefore, harder to get. It also means we need to accept that 3oC should be removed from the game, and that the BEST exotics should be RNG based rather than quest based. Even spindle, IMO, was too easy to get. Sure, if you don't know what you are doing, you get ANNIHILATED your first run through, but that happens to everyone. I failed 2-3 times before I got mine. Light level helps, but I've gotten people through who were LL 270ish, so its entirely doable. That is just my 2 cents on the issue and I'm sure many people will have differing views. Obviously, RoI didn't make the game more like Y1, so Bungie obviously disagrees - and its one of the reasons I've turned my back on Destiny. Y1 wasn't perfect by any stretch of the imagination, but they had SOME of the formula right, IMO, but then they threw it all out the window at the start of TTK.
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1 답변I think all exotics should be VERY rare and powerful. So they should buff them but they need their drop rate lowered a shit ton.
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Hunters don't get many game changing Exotics. Sealed Grasps, Bones, Nighthawk. Those are the only ones that are really useful in PvE. Symbiote and Third Man are decent in PvP. Most hunter exotics only work for one subclass and offer only one benefit. Then they're mostly not viable for PvP and PvE. It's always one or the other. Other classes have exotics that grant them benefits like multiple free perks from other classes that completely give them no weakness.
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I find the Frost-EE5 boots are exceptionally helpful for crucible and when speed running strikes and dailies. Crest and Graviton are really only helpful in crucible, Sealed Ahamkhara and Bones are the other more useful exotics, and the Nighthawk is useful for taking out bosses that are either almost dead or for annoying enemies like the captains in the new raid.
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6 답변The issue with Exotics is that they are allowed in PvP. If they didn't have to worry about that, the possibilities for Exotic weapons and armor could be limitless.
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2 답변Im enjoying using mida with dunemarchers and the raid shot fun with juggernaut and the sprint artifact.
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3 답변Some exotics are fine, but there are a large amount with perks so shitty that they would be useless on a rare weapon. Why the -blam!- would you make them exotic?
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As for exotic armor... I think they are in an OK place one should usually wear one. I mean sure, the styles sometimes clash... but it's hard to argue against having the extra effect while playing. I think most of the Exotic armor is fine. You sacrifice some style for either an extra subclass node or some weird perk that comes in handy. Even if it's just a semi-common bonus it's better than no bonus.