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토론장

7/18/2016 6:52:14 PM
7
[quote]First, high rate of fire weapons should deal the least flinch, low rate of fires dealing the most. Highest RoF's having the least stability and range, but the biggest mags and fastest reload, lowest RoF's having the most stability and range, but the smallest mags and slowest reload. [quote]yes[/quote] Snipers need snapshot removed, and flinch when shot increased. Heavier, long zoom scopes would receive less flinch, and light, low zoom scopes would receive more. Also reduce the damage in PvP only, as getting body shot now can allow a quick follow up shot or burst of any primary to get the kill.[quote]yes[/quote] Shotguns need a buff in most areas, but remove rangefinder from shotguns so it doesn't get out of hand. Remove hammered forge from universal remote so things don't get out of hand.[quote]ehhh[/quote] Shouldercharge needs something done (I'm a Titan main, I know there's counters, but hear me out). There's no reason I should be fairly high in the air and they can go straight up and kill me.[quote]then remove the auto aim on arc blade and swords as well[/quote] Sidearms should get more ammo on spawn, 20 shots is pretty low, make it like 30.[quote]yes[/quote] Fusion rifles need some treatment, maybe a small range and stability buff, but not too much. [quote]yes[/quote] Fix phantom rounds.[quote]yes[/quote] Hand cannons need to be looked at. They need more range, and more reserve ammo.[quote]yes[/quote] Remove extended mag, replace that perk on weapons players have with field scout. [quote]field scout doesnt work[/quote] Include extended mag with field scout. Reduce the health of players during tether animation, only when using quiver. It's basically a golden gun that takes longer to shoot, but has better pull to targets on the shots, and more health. Not a major nerf, but minor. [quote]ehhh[/quote] Reduce the range on stormtrance, but only when using ionic blink or landfall, again nothing major, just a bit of range off. Make blade dance not require super energy on swings IN PVE. Please. [quote]no[/quote] Defender needs something, maybe the ability to suppress those who walk in, maybe add that to Saint-14. Add an exotic that makes the bubble bigger, and grants the longer duration of the bubble. Maybe make the bubble more resistant to supers? [quote]yes[/quote] Sunsinger needs the super buffed, add a longer duration, and add an armour, agility, and recovery boost to song of flame. Also make the "mini tethers" work as intended (whether this was patched or not, I don't know).[quote]idk...yes to longer duration, agility, and recovery, but no to extra armor[/quote] Lightning grenades are by far the most powerful grenade right now, lowering the range of it should bring it down to level with the other grenades, and wouldn't demolish it in PvE. [quote]ehh[/quote] Replace SBMM with 100% CBMM. [quote]yes[/quote] Add elemental primaries back. The only reason people used fatebringer and vision of confluence was because of its perks. Zhalo was used a lot during the heroic arc burn strikes due to it being the [u]only[/u] elemental primary. Make weapons take an element through infusion or something. [quote]yes[/quote] Fix Titan skating. There's no reason a blade dancer shouldn't be able to catch me, but I can catch said hunter to super him.[quote]no[/quote][/quote]
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  • How can you lump SC in with a heavy and a super?

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  • Why'd you respond to "extended mag turns into field scout" with "field scout doesn't work" when he elaborated and said that field scout would take extended mag on the next sentence, which you included in your quote but ignored? I hate to come off like a dick, but did you just read over that line and miss it?

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  • Removing auto aim on a super, when it had already been nerfed in that area is unnecessary. Swords require heavy, and as far as I'm concerned heavy only drops every now and then in the crucible. As for where you just said no, can you elaborate?

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  • The no's were for arcblade not costing any energy per swing and removing titan skating. For arcblade, it still needs to lose energy for pve balance. With swings not costing energy, you could use encore to have arcblade forever. Usually you get energy with kills, but the energy you lose per swing offsets it enough to stay balanced. With no energy loss per swing, you could just spam swing, get energy back per kill, and repeat. This wouldnt work on bosses, but lets be honest, how many times do you use AB against bosses? As for titan skating, it is fine. Titans are the fastest class, not the most agile. While a titan will be faster then a hunter, that is only in a straight line. Hunters meanwhile are much more agile, able to change direction with things like shade step and blink almost instantly.

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  • So it's alright that the only thing a hunter has going for it is that it can turn fast?

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  • It is obvious you either did not fully read my post or could not fully comprehend it. Either way, good day

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  • That's reasonable

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