Yes they made people use different weapons but forcing that change rather than giving a reason to switch is not a good way about going about it. Destiny is not in a position where they can afford to take things out, as evident as the 6 or 7 month content drought we are currently in. If they wanted to stop the old raid weapon dominance the have it that the raid or trials weapons had a elements but when the weapon is dismantled it drops a one time item that can be used on any other legendary weapon and that weapon gains the element.
People can use any weapon they want and if they want to make it stronger than they play more content get more gear and make weapons to their taste. They should always add to the game, never take away from it.
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But it's not a valid reason this is a loot-based RPG. All RPGs have weapons that are the strongest and all loot-based games have a large variety of different weapons that have something special about them. This is a Loot-based RPG with no powerful weapons and no large arsenal. That power is what drew people to get those weapon Fatebringer had Firefly and Outlaw a combination that a the time was unobtainable, Word of Crota had Triple Tap again a perk that was unique to it at the time. When HoW came around that's when the guns became more about the elements than the perks, with shank burn and dreg burn but at least the random burn allowed for the ability to complete the element sets. What is special about the raid handcannon now. And the issue with Ghorn bungie seems so afraid of making another one of it that many on the new exotics feel rather lackluster. We are in a game were we have a forest and water on Venus and can walk around on mercury go balls out with weapons rather then hold back. People didn't complain about getting the Ultima Weapon in FF7, using the Power armor in Fallout, or The Bee in Borderlands 2