I just don't understand the way they did infusion the way they did. They should have made infusions as it's own exp bar on your weapons and armor, and instead of needing higher level equipment, you can use any light level equipment and the higher the light on it, the more experience you gain towards increasing the light on that weapon. Now obviously this would take a while to get each piece of equipment to 310, and your overall light level there, but would be completely smooth and consistent progression to 310.
Needing higher light level gear to pump up your current gear is honestly counterproductive, and relies, again, more towards RNG instead of dedicated grind that matters.
So when you get to 310, you feel like you actually earned your progression by leveling up your gear through actually playing the game, instead of getting lucky from a wonky system that still doesn't make any sense.
This is how I thought it was going to be when they first revealed it, but I ended up being utterly confused as to why they didn't do it like that <_<
English
-
thats why they should put a cap on it. anything below 5 light levels doesn't attribute exp. nothing drops above 300 outside of the raid so eventually (306) you would need to raid. But then, when you got your 6th f'ing (ya im salty) class items that is 302-304 its actually worth something other than infusing secondary gear.
-
Yea i never really understood why they did that with the infusion system. Its so hard to get to 310 because you need to rely on higher light armor from the raid and 310 exotics. The idea that you can only infuse your gear with higher level gear makes no sense at all. There should be another way to infuse since obviously the way it works now isnt working very well.