it's pretty stupid to assume titans were the only one complaining about the hunter supers. and you have no statistical factual way to prove they were the loudest people to complain about the hunter supers. Also it's ironic how the hunter supers are considered fair now. IMO golden gun is the best super in the game. always has been always will be. at least for slaying purposes. Main reason being you can't react to a gg shot. and that I can reliably get 3-4 kills at nearly any distance with golden gun. yet even a decently skilled player would struggle to meet that same amount of kills in the same circumstances with the hammer of sol.
fun fact it doesn't have the highest damage reduction. it's the same as blade dancers arc blade. armor plays a big part for both classes. i've seen both tank high impact shots from a sniper and tank a rocket. I've also seen them both die to both. and you also should remember that in this dlc bungie introduced subclass armors. meaning as an example a titan sunbreaker can wear a chest piece that gives him extra armor if he's using a solar based subclass.
And using a glitch to prove OP is probably the most laughable thing in your post. it's obviously not by design and will get fixed. but even so it's not practical. you really have to mash the bumpers and triggers. so much that it basically renders you unable to move. I would know I spent an hour in patrol today trying it out.
I will agree that it's pretty strong. but it's not the best super. and aside from the glitch it doesn't need fixing.
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100% you cannot one shot a titan with a high impact sniper, but you 100% can to a blade caner and sunsinger and storm caller and gg, how is this mobile super balanced then if it has higher damage reduction compared to all other supers. I won't even start with hammers, amount of hammers, melee and ranged attacks, splash damage...
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You're just like the last guy I debated with. Points out something you can't dispute. instead of taking it like a decent person you have to call them bad. I just proved that they don't have the highest armor which was one of your points. and instead of taking it. you call that person bad. it's kind of hard for someone to give you the debate you're supposedly asking for in your opening post when you shut down anyone who proves you wrong.
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Yea...that's how an argument works...I post my opionion, you refute it, I tell you and use facts to bring it to your attention I'm correct. Whether I'm successful or not is dependant in the fact of whether or not you believe too that sunbreakers have too much damage reduction when they super
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an argument is an opinion with facts or at least factual evidence to give said view something to stand on. your argument is that the hammer of sol is op. one of your facts that you used to give said view standing was that they had the most armor. I not only refute your opinion but proved that they don't have the most armor. And to try and counter that you called them bad. If sunbreakers have too much armor then so do blade dancers because they share the same damage reduction.
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and the sunbreakers you could have been shooting had max armor with a chest piece that gives them more armor. which I already pointed out. which can completely exist. we all remember how powerful the ram was just based around armor.
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cause you know. it wasn't like that before sunbreaker was here. need 2 to kill a titan mid fist of havoc with unstoppable on. needed 2 to kill a bubble before getting the titan inside. Only reason you have a problem with it now is because they have a super they can use to fight back effectively.
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Imagine giving golden gun the ability to reduce incoming damage, people would go crazy. But with this super you have more super energy, HUGE splash damage, and way more shots at kills, the only downside is alittle travel time? So then why, with all these things, deserve to survive tons of attacks other mobile supers shouldn't?
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they are allowed to tank because they are the tank class. pretty obvious. downsides for hammer of sol include: ~travel time ~an arc to the throw ~same damage model as an arc blade swipe ~no extra mobility option ~slower then every other mobile super.
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If you're throwing your hammer into an area where travel time matters then you aren't using your super correctly at the right times. And what about the multiple hammer throws, melee options, HUGE splash damage and crazy damage reduction.
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I already debunked your damage reduction complaint. at this point it's just you posting hyperbull about it because you don't like it. Then I guess bungie designed the class wrong. Because they gave it both travel time and arc as a balancing fact for it's power. and the amount of hammers you can throw does not equal how many kills you can get with it. it's more forgiving then golden gun. but then again golden gun is a million times easier to land then hammer of sol. They also gave you a tracking perk (which is inconsistent at best and hardly makes a difference) so tell me. if using hammer of sol is being use wrong when used at a distance why would they design the class around that factor then? By melee options I assume you mean suncharge. which uses a good chunk of your super meter. but at the cost of literaly zero extra damage. the splash radius isn't that bad. it's not on the levels of nova bomb. especially when they take bloom and anihlate. the splash radius is equal to golden guns if you spec for exploding targets. But it sol has inate splash because of the difficulty in use at farther ranges.