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원본 게시물 출처: Destiny Weapon Tuning 2.0 opinions.
작성자: xROGUExSKILLZx 7/17/2015 4:45:19 AM
4
Wtf is the deal with the white nail issue? Absolutely no need. You run out of special fast enough in PVE. Gjallarhorn nerf? Whoever thought of this idea needs to -blam!-ing get a reality check. I didn't exclude people for not having one in my raid groups. Don't overgeneralize. Do better designing the new guns and perks to bring it up to par. The damage loss better be 1 damage per wolfpack. Shotgun nerf? Yes please for PVP. Hell no for PVE. If any previous tuning were any indicator.... *auto rifles*ahem*. This 10% will be more like 50%. There still is risk In shotgunning at their current state in PVE. Final round- I like it, but it will become a useless perk! One shot with bonus 30% damage if a headshot in PVE per clip doesn't justify a perk slot. It Will be COMPLETELY obsolete in PVP because a SR headshot will kill in one hit regardless... Give it a marginal enough increase (5-7%) on every shot in the mag, but not enough that the shot will one hit even on high impact rifles. In the coding, make it so weapons of light and other damage buffs don't stack with the perk as the drawback.... Fusion rifles, still irrelevant, doesn't seem like that's changing. Thorn? You buffed it in a sense, even if you reduced the tick damage to 3, someone landing 3 body shots will give that a x3 modifier to 9, even more damage than previously, stacking with enough body damage to kill anyway. It seems the guns are only getting worse the longer the game goes on. You got it wrong bungie, very wrong. Edit: If I have to eat my words after testing, I gladly will, but for now, these are my opinions.
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