Personally I think Bungie making the radical change to make everything complex and difficult that did alot of the damage before this exodus of streamers. Bungie cast out the casual player in favour of a smaller minority of players and it backfired in there face.
Everything has become a test to see where they can put difficulty into the game even when it isnt even needed. Take the new halloween event. Its a holiday event yet still we have to have locked loadouts. It doesnt even make sense. The holliday stuff is supposed to be a break from the endgame stuff but instead of separating the two they just added an annoyance to make people have to think before they que.
Take the new raids. Teaching them takes hours and even if you know how to do them the majority of players don't have 8 hours to learn a raid and run against a wall of confusing mechanics to get bottom tier subpar loot. Not only this but then the next time most players will have to run with completely new people causing them to have to relearn how other people play to adapt to them. Without steady teams and constantly good players raids become more luck in the lfg then actually doing the content(y personal opinion)
Even dungeons are getting ridiculous with the absurd mechanics and once again lfg being a roll of the dice.
Bungie is designing all this new content (raids,dungeons) with this false belief that every single player has 5 other players they will run the raid with every week. They design raids with worlds first runs in mind rather than the overall population of the game which leads to what i believe to be far less runs and completions of newer content than older content. I havent even seen the new rocket launcher being used anywhere for anything. It would be interesting to see the actual number of players that have it.
Bungie shot themselves in the foot I believe and due to thier design philsophy I can almost guarantee this game won't recover. Skeleton crew of not this game has been struggling of a while (ever since final shape) and I honestly believe it won't recover unless Bungie makes drastic changes in relation to difficulty and the designs of thier content, not to easy, but to be more casual friendly so the casual players have a reason to come back.
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Yeah, I can see where you’re coming from — and honestly, I agree with a lot of that. Somewhere along the way, “challenging” turned into “exhausting.” Not every activity needs to feel like a mini raid or a mental math exam. You’re right — events like Festival of the Lost used to be a breather, a way to laugh, vibe, and just play without spreadsheets. What hurts most is that Destiny always had that balance once — the perfect middle ground between power fantasy and community fun. It’s like Bungie forgot that the joy of this game was never just difficulty; it was the shared chaos and the stories that came out of it. I still hope they find their way back. Not by dumbing things down, but by remembering that accessibility and fun don’t have to kill challenge — they just make the world feel alive again. 🍻👻
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Until Bungie stops catering to the minority and starts designing content to be more casual people will keep thier distance I think. Nobody wants to play a game where like 75 percent of it is unaccessible and difficult for the sake of difficulty. People play Destiny for the fun of having that power fantasy like you said. Not always being weaker than everything in the game
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Yeah, completely with you on that. The balance is gone — and what’s missing most for new and casual players is a way in. Bringing back the old campaigns would be a huge step toward fixing that. They gave structure, story, and progression — a way for people to actually fall in love with the universe before getting thrown into endgame chaos. We can still have our high-end raids, grandmaster runs, and sweaty challenges — that’s part of what makes Destiny great. But not everything needs to be tuned for that small slice of the playerbase. The game used to let everyone feel powerful and connected, not locked out. If Bungie can find that balance again — welcoming the casuals while still rewarding the hardcore — Destiny could feel alive in all the right ways again.