I know that you got outplayed and ran straight to the forums to complain.
Let's stop pretending that quick play and competitive are completely different game types, only difference is the name
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Let me see Quickplay: •no stakes •zone control •6v6 •skill based Trials: •high stakes •zone control •3v3 •connection based In quickplay you don’t really notice how truly terrible the meta is if you don’t improve or try harder simply because you stay in the same skill bracket. In trials there’s no SBMM therefore you experience what the game is like outside of your skill bracket and you get to see just how overpowered some weapons are. Don’t get me wrong,I see a ton of fusions and pulses in my quickplay lobbies but I just don’t think someone like you gets to truly play against anyone who actually knows how to play the game beyond standing still and charging a fusion rifle out in the open.
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Bro thinks trials is high stakes 😂 trials is card based, also the topic was comp vs quick play and neither use CBMM. Main weapons I see are pulse rifles/hand cannons, if fusions were mapping people (they aren't) then you'd see a lot more of them (you don't)
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While you're correct about comp/QP, trials hasn't been card win rate based in years. The flawed/nonflawed cardbased practice pool if anyone breaks close even close to a .8 or higher they're sent to the challenger pool.
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You have zero reading comprehension,no offense. Here let me explain it to you in a way [b]you[/b] can understand: [b]beating[/b] a [b]fusion rifle user[/b] does [b]not[/b] instantly make [b]fusion rifles[/b] balanced.