[quote]You’re just talking around me.[/quote]
I'm not, I'm just asking a question - whether the game engines are different is beside the point; what I'm asking is 'Where is the effort?'
ZOS had a visible action plan and strategy in place. Like Bungie they were already hamstrung by the constraints in earlier development and the technical assistance from the parent company was limited to none, and yet they STILL applied themselves and came up with a working solution that was sustainable going forward.
They're not exactly technical wizards either - just look at the lag in large scale PvP compared to the sort of numbers Throne and Liberty throws around with little to no impact and they look kind of amatuerish.
And yet they still managed to achieve a visible, sustainable impact on the game footprint, while also improving performance overall (and did so with a studio staff half the size of Bungie).
Where is the evidence that Bungie even attempted that? And Bungie DID renovate the code for D2 - the renderer was completely rewritten for greater resolutions and shader complexity due to it no longer being tied to 'last gen' hardware. The FPS caps were completely removed and the reason that virtually nothing from D1 made it into the game is that the re-tooling for the new version made it extremely difficult to port stuff in and that it was actually quicker to create that stuff from scratch.
ZOS put in the effort, Bungie didn't even try.
Bungie cut content and tried to justify it by saying it was the only way to reduce space that nobody visited the old zones anymore. When it was countered that they weren't being given a reason to visit those zones, Bungie complained that it was too difficult to add content to existing locations and there was no justification in doing it if no-one went there anyway.
Let's just remember that next week when we're all running around in reskinned Lost Sectors wearing time limited masks and doing so in a game nearly double in size than it was before the DCV...