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オリジナルの投稿元: revenant act 1 is embarrassingly bad
10/10/2024 7:55:53 AM
4
D2 will experience a faster decline in player activity than at the end of Act III in the previous episode. Tonics are a convoluted mess. Bungie really must get rid of the developers that come up with ridiculously complex steps, mechanics, and puzzles. Onslaught becomes dull after a few runs. We already played enough of it in the past. No weapon crafting == major mistake. What's left? A dungeon that few will want to play. [b]Good luck with that boring, crap activity.[/b]
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  • Id argue weapon crafting was the mistake originally. What should have been bad rng protection, ended up replacing the entirety of the looter part of 'looter shooter'. Now that they realized, people play a looter shooter to chase loot, they are trying to make rng valuable again. When in all truth they already let the cat out of the bad and now they pissed off the crafting preferred players, after pissing off loot chase preferred players for the past 2 years. The best middle ground i could think of so far would have to to just keep all weapons to be crafted and revoke enhanced perks from crafted weapons goig forward. It safety nets bad rng without making crafting the replacement when your random rolls will be stronger. Still will need to rework drop rates of red borders imo Either that or they need to add in an opulence-esque system to better focus loot drops while phasing crafting out over time.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • I like crafting, not chasing rolls, which even might be associated with a requirement to run a specific activity many times. All the things I mentioned above influenced me to skip my gaming session last night. I do not know if or when I will return. I am sick and tired of Bungie's nonsensical decisions.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Oh I'm not saying the rng system is perfect by any means. I think they could take a page from TFD and Div2 and have a cycling loot system so you aren't locked into a single source for specific gear. Having to run the same seasonal event 100 times isn't fun. Those weapons should be added into other places as bonus drops. Like maybe added as an extra drop to cycling raids and dungeons so at the end of an encounter you also get the a current seasonal weapon or armor. Or maybe random bonus loot at the end of any activity. Or put specific pieces in specific activities and have them rotate daily so you can chase a specific weapon across multiple different activities every day it rotates. There's alot of options to help with RNG they just can't implement them correctly

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • I like loot chasing. Though I do see the value of the crafting system. I just think the implementation of it was short sighted and hurt the game more than it helped in the long run. Now that they've seen the damage it caused and how many people like to actually chase fun and interesting loot, they are trying to backtrack but they can't without pissing off the few people they have left in hopes to bring back the hundreds of thousands that left.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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