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オリジナルの投稿元: PvP Hardware, why are we trying to be COD?
5/4/2024 12:02:46 PM
9
Some people want more gunplay, some people want more space magic and some want a balance of the two. I’d like to see 3 core playlists that offered those things. Trying to find a perfect balance that suits everybody is a fool’s errand.
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  • You can't please all of the people all of the time. 3 modes will only further dilute the playing pool. Better they just make a bloody decision and stick with it for once.

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  • Just as an example, make Comp the gun focussed playlist and turn one of the regular side playlists into a permanent space magic/party one — it’s not massively splitting the population from what we currently have. Permanent gunplay and space magic options would take some pressure off tuning the middle ground. I’d be happy for Bungie to pick a single direction and make the best possible version of that, but if they want Crucible to be a “jack of all trades”, I think having strong identities for individual playlists is the next best option.

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  • I agree it is a fools errand, if those people only want to use guns they should honestly play a different game though. It sounds harsh, but Bungie isn't going to make anyone happy trying to make everyone happy

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  • Sasにより編集済み: 5/4/2024 3:29:07 PM
    1
    So if you didn't like one aspect of StarCraft but loved all the rest outside that aspect, the answer would be to play Mario Kart instead of encouraging the developer to consider your feedback and maybe make the game closer to enjoyable?

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  • Your analogy isn't really fitting. I didn't play Starcraft, but it would be like saying you enjoy all parts of Mario Kart, just not the items. Like the items basically make mario kart, mario kart. Without them, you can drag and drop any racing game in and just say you like racing games. Abilities and movment is what seperates destiny from any generic shooter.

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  • 1
    You know as well as me that the only difference between Mario Kart and Need for Speed isn't just the items. Nor is the only difference between Cod and Destiny that Destiny has abilities.

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  • Im sorry besides the visuals, what is COMPARATIVELY different of NFS to Mario Kart? And don't tell me the story lmfao.

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  • 1
    I'm not intimately familiar with NFS but presumably the mechanics of driving are different; the feel of varying speeds presumably aren't identical, the OOB mechanics probably differ, the maps surely differ, the game modes probably differ, and I have no idea why you would dismiss the visuals which are a big part of games as a medium. What other things can you think of that aren't identical between the two games? I'm sure there's quite a bit more for those more familiar with the franchises.

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  • If Bungie wanted to nail down a specific identity for Crucible, I’d be all for that, even if it’s not to my personal preferences. However, they’ve shown time and time again that they want to appeal to a wide range of players. I assume because Crucible is a side activity in a PvE focussed game and that’s the way it has to work — they can’t afford to lose a chunk of players because they don’t think they’ll make sufficient gains to justify that. They’ve been tuning special for a while now and it’s a mess. Alternatively, they could have left the regular playlist/s as they were and introduced a primary focussed modifier into a gunplay focussed playlist. That’s why I think they should give playlists strong identities for different kinds of players. Constantly tuning everything backwards and forwards to try and please whoever’s annoyed ends up annoying everyone.

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