The low player count is the exact reason why this rotator needs to exist.
If there was an absurdly high amount of players, all content could be farmable all the time and there would be no issue.
The low player count means that if those few players were spread out between a ton of different raids and dungeons, the amount playing any given dungeon or raid would probably be too low to consistently get a fireteam together.
The rotator funnels people into specific content. If i get on and feel the itch to do a raid, whatever is in rotation is consistently going to have people playing it. The same could not be said without a rotator, because without the rotator, if I have no specific raid in mind that I want to do and I just pick one at random, the chances of their being more than a few fireteams for me to look at is abysmally low.
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You feel free to do that, but if bungie ever gets rid of the rotators and it starts taking you forever to find a team to do any of that content that would have previously rotated in, I will be laughing and saying I told you so.
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Because this was a problem that they realized existed back in d1. When age of triumph rolled around, they realized that adding a raid rotator was necessary to make it so that the newly refreshed raids were consistently playable. Thats a lesson they carried over into d2.
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Dredgen Truthにより編集済み: 3/5/2024 7:03:22 PMThe reasoning there is that destiny has realistically never had the player count to support not having rotators. Not even in d1. It just becomes more necessary to have them as the numbers get lower. I hate having to say that, because I love this series, but it's simply true. Some other games can get away with not having rotators because their average player numbers are higher than all but destiny's all time peak.