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オリジナルの投稿元: I kinda agree on what is said
1/13/2024 5:25:20 PM
4
[quote]There are so many different ways to do damage but on a lot of different activities even if you Solo you still have to use the well of radiance or you're going to get ran over like it's no tomorrow.[/quote] Got Solo Flawless for GotD and Warlord’s Ruin, run weekly Platinum Solo completions for Coil and do Starcrossed on Legend again as a Solo player; all these on my Warlock using Chaos Reach and Vesper of Radius. Well of Radiance is only mandatory for a Solo Warlock if you let yourself believe it to be as such. (΄◉◞౪◟◉`)
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マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • I tried the chaos reach on warlord ruin and with vesper, Now I did use the solar and dawn chorus with the dawn blade on the dungeon because the well wasn't going to work in that dungeon at all I have even tried that but couldn't get past the first boss. The second boss I defeated with the dawn chorus build but I have gotten stuck at the final boss trying to figure out what I'm going to have to use for weapons because there are certain weapons I don't have that I need to substitute for.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • BetweenMyselfにより編集済み: 1/13/2024 6:23:01 PM
    For the final encounter of WR I used (as noted previously) Chaos Reach with Vesper along with Arc Buddy and a build centered on getting Healing Rift back as often as possible. For weapons I went with: • Crafted [b]Scatter Signal[/b] with Enhanced Slice and Enhanced Controlled Burst • Crafted [b]Adhortative[/b] with Enhanced Heal Clip and Enhanced Incandescent • [b]Dragon’s Breath[/b] with Catalyst Before engaging the Boss at each stage I find a location with strong cover from the Boss that doesn’t stand in any damaging mist,* take out all but one Eye to reduce the amount of incoming fire and then farm Taken Psions for Super energy and ammo drops, relying mostly on [b]Adhortative[/b] for damage output and light healing. Once my Super meter reaches full I kill the final Eye to summon the Totem bearers, positioned with a small column between me and the Boss that just so happens to be right next to where a Totem bearer spawns in.** I lay down a Rift and use [b]Scatter Signal[/b] to kill them in a couple bursts while Slice reduces the damage they do in their short time on Earth (or n the meantime, Vesper and various armor perks make sure I get my Rift back right away). I activate the resulting Totem and drop another Healing Rift as soon as my previous one runs out. Because I’m using Vesper with the Arc Subclass, the damaging blasts my Rifts release can [u]blind[/u] the Vengeance bearers, allowing me to smack them once as they run in and then chill as they stumble around blindly. When the Boss’s shield drops I tag the Boss with [b]Dragon’s Breath[/b] followed by Chaos Reach to get it to teleport to the next section. During the full damage phases I will fire [b]Dragon’s Breath[/b] to deal damage to the Boss and take out the Eyes that spawn in with DB’s final explosion, switching to [b]Scatter Signal[/b] to deal additional damage to the Boss while DB refills its tanks, jumping around to avoid incoming damage the whole time. I repeat the above until I get to just before the Boss makes its final stand, make sure I go into that with full Super energy and ammo and then stay towards the back of the final platform, jumping around and dealing damage until the Boss dies. * Back right side for the first area behind the toppled column, back right side for the second area in the crumbled building, extreme front left for the third area right next to the small column under the platform used in the full damage phases ** I go with right front column for first area, right front column for second, left front column for third; but you do what works for you. (΄◉◞౪◟◉`)

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Thanks I'm going to have to try this I have been thinking about it for a while what am I going to use.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • As a bit of additional info I used the following Armor mods to make the most out of my Rift-focused build: Bolstering Detonation, Focusing Strike, Absolution, Distribution, Bomber, Utility Kickstart and Elemental Charge. Before engaging the Totem bearers I always made sure I had three Armor charges so I got back that much more Rift energy upon activation, then would smack them with a grenade and/or melee if necessary to further improve my Class ability gains to make sure I was back at full for the Vengeance bearers, as having that follow up Rift for continued healing and blinding makes handing your vengeance back to them that much easier. (΄◉◞౪◟◉`)

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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