Agree difficulty changes to help streamers get clicks was a pretty bad move… specially with such a large casual playerbase
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The attraction was never "casual" It was the unique design of being a looter shooter with more of an mmo feel than the borderlands rpg style Raids, loot, vanity, exotics, and playing with friends was the attraction. The game became casual when Destiny 2 released, and it became incredibly boring. These difficulty changes aren't even that hard, but if "casuals" like you can't one shot everything and run through the game with all blue armor than it's too hard for you
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Then don't treat is as a job? Leave that to the people that are actually successful in life and don't cry about the game getting a slight bump in difficulty The only thing wrong with the game is the entitled casuals that think they own the game and have the final say in everything. So many people saying "we all hate this" or "nobody likes this" Speak for yourself, you don't HAVE to be a streamer to enjoy these new difficulty changes. I for one like not being able to speedrun everything while paying half attention, and I don't even stream. My clanmates still enjoy playing too, and they don't stream either, so what does that tell you? Maybe this change wasn't to "help streamers get clicks" and it was more for the part of the community that actually matters