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ImOnlyBleedingにより編集済み: 3/24/2023 3:23:33 PM
4
While I understand that the power-creep was becoming an issue in some areas of the game, I believe the changes this seasons have been an overcorrection, at least for some areas of the game. The confusing part is that the changes barely effected the high end of the difficulty spectrum, with GMs retaining the same power delta, and probably becoming easier overall with the removal of match game. So far, the best example of the over-correction is Legend Avalon. As an activity required for the seasonal seal, something that has traditionally been a participation medal, this activity is WAY over the top. It is touched by ALL of the difficulty changes simultaneously. It feels like it was designed for our OP guardians, and then left alone when all of the difficulty dials got cranked up. No checkpoints, time-limited sections, power-delta’d down by 15, with limited revives and a wipe timer. Now add in wyverns that spawn in just as you are asked to dive into a small hole. I’m sure I will eventually find the build and team that gets this done, but this is one in particular feels over the top. (Edit: I forgot to add in that it is also harder if you have a team - so, yeah, Legend Avalon seems a bit over-tuned) My biggest complaint about the difficulty changes is the forced power deltas. This is how many players overcame things like Master activities, or at least them made them less-frustrating enough to be enjoyable, or at least worthwhile. Even then, at least for me, the only Master activity I would grind was NFs for exotics and upgrade materials. I don’t know anybodythat regularly ran Master riads – even people like Datto only ran Master raids to get their triumphs and didn’t touch them again. The vast majority of the players looked at Master riads and just saw too much frustration for the rewards. Now, the rewards are unchanged, and you can no longer overcome the frustration of the difficulty by leveling. I don’t mind the power deltas in GMs. They have a specific title associated with them, and everyone knows what Conqueror, especially multi-gilded Conquerors, means. It means you can overcome those power deltas in all 6 strikes of those seasons. Personally, I think I gilded three times and stopped. I had reached the point of using the upgrade materials for mastwerworking exotics that I never use, and I didn’t care about the prestige enough to deal with the harder GMs. So, since then, I farm a couple of the easier GMs, or simply did one GM for the seasonal triumph. I understand that GMs had become easier. In recent seasons, I LFG’d them with no mic to get them done – something that would have been rough in the seasons I gilded my conqueror title. So, I would have understood tuning the high end of the difficulty spectrum. What we got was a Legend Avalon activity that is one of the toughest PvE challenges we’ve seen, while we got one of the easiest raids ever and GMs that will be barely touched, and possibly made easier. The changes simply don’t compute – they seem upside down.
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