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オリジナルの投稿元: The streamer hippocracy in full display
3/22/2023 6:27:58 PM
3
Its the same for subclasses Top Tree Dawnblade was in the game for awhile before streamers made it popular, once it was made popular, people started calling it OP because everyone was using it. Warlock Stasis got the same treatment. Then Hunter Shatterdive, Divinity, Resilience, Titan barricades, Titan bubbles. Now they want to come for Warlock Well.
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マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Gibbon, the Ape Defectorにより編集済み: 3/22/2023 7:19:05 PM
    So you think those things you pointed out were not extremely powerful at one point? Additionally, I will add that reception, while not #1, is a valuable metric in determining the need for buffs or nerfs.* Top tree dawn was top-tier movement when it released. Unequivocally the best of the best at its height. That's not too much? Stasis warlock's Penumbral Blast and Iceflare Bolts were by far the most effective method of direct and easy freezy aside from supers. That melee had 40-45m range, very strong tracking and a 5-second freeze on release. That wasn't too much? Winter's Wrath then grew up to be the best dueling super because all you needed was passable aim one time, and then your enemy in super was dead. Was that fine? Stasis Hunter could throw a grenade and dive on it in the same jump, creating a kill diameter of 10m in about one second after a jump, which sounds an awful lot like a rocket launcher. That's balanced? Divinity was the most powerfully debuffing weapon in the game, it doesn't cost heavy ammo, and it has a critical hit cage that absolutely rocked the damage meta at its height toward risk/reward weapons because their risk was completely abated. Look at it like that, and maybe you'll see how it was insane. 40% damage resist, combined with survival exotics like Loreley Splendor or Omnioculus, made death even in GM's feel shockingly distant, which led to levels of player aggression and recklessness in GM's looking like the type you would see in a Legend nightfall. If you did GM's often enough, you'd see how they were trivialized by how easy 40% DR was to get. Barricades were so common in the crucible that every risky engagement came with a get-out-of-jail-free card. That was fun for you? The nerf was not caused by streamers by the way; it was caused by the nerf to empowering rift, which made people look for alternatives when they then stumbled on this ability that wasn't used enough at the time to know it needed adjustment. The bubble change is only going to make it somewhat less impossible to destroy with high-octane weaponry. Most supers had a very good chance against a bubble to begin with, so things are not going to change much in the way of bubbles. Finally, the Well rumor was only that: a rumor. There has been resounding news in the past two months that it was not on Bungie's chopping block at all. *Grand Overture has the highest DPS and [b]double[/b] the total damage of the highest DPS meta weapon (Whisper). And the only reason is because no one will pick it up no matter what Bungie do.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Top Tree wasn't popular when it was released, Invis hunters had that role. Its only when Streamers starting saying it was S-tier did people start really using it. Stasis Warlock was just as powerful as Stasis Titan and Hunter. Hunters could freeze you around corners, and shatter dive, and Titan supers lasted so long you could wipe the enemy team, cross the map and do it again and still have enough super left to make an ice wall. Yet Stasis Warlock was the only one to catch a nerf and I distinctly remember Stasis Warlock being singled out by streamers and content creators beforehand. Divinity was nerfed because everyone was using it. Bungie even said it wasn't unbalanced or overpowered they just nerfed it because they wanted to make room for other things. Funny how a certain streamer and world first racer suggesting Div needed a nerf months before it was. Same thing for Resilience. By the way that same person called for nerfing for Well, so I can imagine a few months from now it will happen. Watch. As far as I know about Barricades almost no one had an issue with them, it was only when streamers started to whine about Citans Ramparts did Bungie decide to actually nerf them. Bubbles could already be destroyed with Blade barrage, nova, thunder crash and other fire and forget supers. They nerfed it to make it easier to destroy but its a super, of course it would be hard to destroy, its purpose is to lock down a location. Making it easier to destroy defeats the purpose. "Well is just a rumor" Yeah sure, just like the Div nerf and Resilience nerf was before.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]Top Tree wasn't popular when it was released, Invis hunters had that role. Its only when Streamers starting saying it was S-tier did people start really using it.[/quote] I will agree this is true because I can't remember, but that doesn't mean the streamers were wrong. [quote]Stasis Warlock was just as powerful as Stasis Titan and Hunter. Hunters could freeze you around corners, and shatter dive, and Titan supers lasted so long you could wipe the enemy team, cross the map and do it again and still have enough super left to make an ice wall. Yet Stasis Warlock was the only one to catch a nerf and I distinctly remember Stasis Warlock being singled out by streamers and content creators beforehand.[/quote] Shatterdive received a direct nerf to internal cooldown and crystal shatter damage. Behemoth's Shiver Strike, in and out of super, received a speed nerf. Cryoclasm also gained an internal cooldown, after the two per 5 seconds nerf was still overtuned. [quote]Divinity was nerfed because everyone was using it. Bungie even said it wasn't unbalanced or overpowered they just nerfed it because they wanted to make room for other things. Funny how a certain streamer and world first racer suggesting Div needed a nerf months before it was. Same thing for Resilience. By the way that same person called for nerfing for Well, so I can imagine a few months from now it will happen. Watch.[/quote] Oh how tinfoil-hat of you lol. You are correct that the intention was to make room for other things. But on Twitter, Bungie did confirm, because of the upheaval, that they had the Div nerf in mind before Saltagreppo said a word. The same should be said about the other things you mentioned. I would also like to point out how you did not address my case for how it was arguably overtuned. [quote]As far as I know about Barricades almost no one had an issue with them, it was only when streamers started to whine about Citans Ramparts did Bungie decide to actually nerf them.[/quote] There are a lot of dumb things people don't complain about; take Divinity for example lol. Anyway enough with Div: Barricades, basic or Citan, were crowding out aggressive play like crazy, and we can tell by Bungie's buffs to aggressive play, effective at the start of last season, show that Bungie weren't with this meta. [quote]Bubbles could already be destroyed with Blade barrage, nova, thunder crash and other fire and forget supers. They nerfed it to make it easier to destroy but its a super, of course it would be hard to destroy, its purpose is to lock down a location. Making it easier to destroy defeats the purpose.[/quote] I think we will find during Fortress that it doesn't [i]defeat[/i] the purpose, it just puts it down one rung. And maybe you'll be grateful for that come Fortress at the end of the season. [quote]"Well is just a rumor" Yeah sure, just like the Div nerf and Resilience nerf was before.[/quote] If you don't want to trust that go ahead, but I'm pretty sure this came up by Bungie on Twitter as well.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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