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Ogma: Destroyer of Worldsにより編集済み: 2/21/2023 3:26:31 AM
4
Couldn’t agree more. I play more BECAUSE of crafting. Because I got and can actually use the desired rolls that I wanted. Because it allowed me to engage with the game and help other people get what they’re chasing using the weapon rolls I wanted. It feels good to see continual progress towards getting a desired roll. Having no foreseeable end to a chase does not feel good. There is no “joy” in that. There’s a threshold where RNG just feels bad and I stop chasing something. I won’t put myself in a situation where I’m helpless to improve it anymore. It doesn’t feel good and creates resentment. One can only see disappointment so many times before it’s not fun anymore. Case in point: dungeons. What should be my favorite activity is my least favorite because they have been SO unrewarding. There is no RNG safety net.
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