Couldn’t agree more. I play more BECAUSE of crafting. Because I got and can actually use the desired rolls that I wanted. Because it allowed me to engage with the game and help other people get what they’re chasing using the weapon rolls I wanted. It feels good to see continual progress towards getting a desired roll. Having no foreseeable end to a chase does not feel good. There is no “joy” in that.
There’s a threshold where RNG just feels bad and I stop chasing something. I won’t put myself in a situation where I’m helpless to improve it anymore. It doesn’t feel good and creates resentment. One can only see disappointment so many times before it’s not fun anymore. Case in point: dungeons. What should be my favorite activity is my least favorite because they have been SO unrewarding. There is no RNG safety net.
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Crafting was one of the best choices bungie has ever made for the game hands down. The only thing I dislike about it is having to level your weapon. Just takes a while, and they really need some sort of scaling for certain weapons, like LFRs can’t rapid fire so it’s much harder to level them. Whereas my Retrofit has gained 5 levels in like 2 days of playing normally. But they are remedying this in Season of the Deep when they introduce the passive weapon leveling.