RNG actually already took the joy out of getting a good roll or even my god roll. Grinding out a god roll in this game is actually exhausting and to some extent frustrating because theres often content I'd prefer to be playing that I can't.
Due to the lack of staying power loot has in D2 if I didn't commit to a grind there's a good chance it'd just never get done. I look at some of these weapons in Gambit and Crucible, and they have 12 perk trait columns. That amount of RNG feels like it outta just be a crime, I get mentally exhausted just looking at it because I know what to expect out of that grind.
You wanna meet in the middle on that? Let me at least pick the Barrel, Mag, and Masterwork and I'll settle up for 12 perk trait columns. If not, please don't let your team do stuff like that again
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1 返信Seasons took the joy out of playing the game, crafting didn't take the joy out of anything.
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1 返信If they are scaling it back I can guarantee the engagement numbers behind the scenes are the only reason for it. Players have worked out it's wasted time and go for the meta weapon each season then leave it alone.
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I think what Joe doesn't understand or doesn't care to, is that there is an inherent joy in the crafting too. You are forging [i]your[/i] own weapon. It is [i]yours[/i]. You did not find it, it was not scavenged, it was not gifted, [i]you[/i] built it, [i]you[/i] leveled it up, [i]you[/i] upgraded it. With RNG it's simply the joy of hitting a lucky pull of the slot machine.
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4 通の返信Sunsetting ruined farming for god rolls for me. All that work for Bungie to take it away because they felt like it. Made me not want to hunt god rolls in the future, because if they did it once, they could do it again.
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2 通の返信Facts. Getting 1KV before drop protection killed any joy it brought once I finally got it. There was no joy, only relief from suffering. There’s a difference between challenging and punishing. It’s the philosophy soulsborne games are based around.
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2 通の返信I45masterにより編集済み: 2/20/2023 3:00:20 AM[i]"Oh, you dont have the god roll Hung Jury. Sorry, find someone else to do the GM with. It only took me about 50 tries to get it.[/i] An actual conversation I had with someone with while trying to lfg for the gm cabal/vex strike on nessus Also kinda funny bungie said they would be more active here but still aren't.
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100%. Crafting weapons means I KNOW that I will be rewarded for my hard work. RNG doesn’t give a flying -blam!- how hard or how long you’ve worked for that god roll. It decides when you’ll get it, and that may be never, and that’s really sh!tty.
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2 通の返信Sorry, but I can’t be asked to farm the Ogre in Grasp for a god-roll Matador. Crafting is a good thing.
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4 通の返信i believe bungie doesn't understand what is happening, or they do but they are over pivoting on the topic of crafted weapons. what current crafting does is convince the player to go off alone and shoot into a cave for hours mindlessly extracting the resonance from useless rolled weapons. Then come back to the random cave of enemies and shoot into the cave alone for hours to increase the level on the gun inorder to atleast make it usable. The result is no one is actually playing the activities in the game anymore, certainly on-one is using the weapons they craft because they are stuck constantly leveling the other crafted weapons. the result of this is endgame dies, people loss interest, clans break down, groups distance from eachother, ect. for a social game the crafted weapons system is a nightmare and bungie are pivoting in a knee jerk reaction. but the changes to crafting will be mostly positive imo and solve the problem, but for bungie to stop releasing as many crafted weapons is not ideal.
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2 通の返信No one needs a God roll to enjoy this game and the I tradition of that phrase and meta as well ha e truly ruined the spirit of just having fun in this game
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1 返信Ogma: Destroyer of Worldsにより編集済み: 2/21/2023 10:23:34 PMAfter today’s challenge blog post on top of the crafting changes I feel like I wasted $100. Like I really want to experience the story but it sounds like it’s going to be awful dealing with all this, for no increase in rewards and even less control to target desired rolls. I have no idea what they’re thinking.
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2 通の返信Sorry Joe, The only thing that has taken the joy from getting a good roll is: Bungie. The constant flow of nerfs has destroyed so many guns with "good" rolls.
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4 通の返信There’s a certain point beyond which RNG hurts. It took me 50-something Kings Fall runs to get Touch of Malice. When I finally got it, I didn’t feel joy or happiness, I felt relief that the grind was finally over. It’s the same with legendary weapon rolls. Now there are some rolls I’ll be excited about no matter how long it takes me if they’re that good. But for most guns, after my 100th drop that isn’t the roll I want, getting the drop is more of a “Finally, I don’t have to keep grinding for this thing” than it is a “Finally! The perfect roll!”
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1 返信"Crafting reduced player engagement, which doesn't look good for the shareholders. Now if you can all go back on that hamster wheel, that would be great" - thats the quote after translation from corporate jargon to english.
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13 通の返信They don’t like crafting because once you get the borders your incentive to play that activity goes to zero. If they go back to random, people just won’t bother because they’ve tasted crafting. Crafting will always be superior because it ticks the box for rng and time invested. Rng if you get the patterns from playing. Time invested if you do the raids to get the tokens to buy the patterns from bosses. Testament to this season and what I’ve been doing since they unlocked daily pattern refresh, do activities to get key codes, then do seraph activity to get umbral energy, then focus an umbral engram to get a pattern. Crafting may take an age but it boils down to one thing: YOU KNOW WHERE YOU STAND. RNG: you could get lucky, but more often than not your going to be one perk or attribute out, and it just DOES NOT REWARD TIME INVESTED PLAYING.
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4 通の返信Ogma: Destroyer of Worldsにより編集済み: 2/21/2023 3:26:31 AMCouldn’t agree more. I play more BECAUSE of crafting. Because I got and can actually use the desired rolls that I wanted. Because it allowed me to engage with the game and help other people get what they’re chasing using the weapon rolls I wanted. It feels good to see continual progress towards getting a desired roll. Having no foreseeable end to a chase does not feel good. There is no “joy” in that. There’s a threshold where RNG just feels bad and I stop chasing something. I won’t put myself in a situation where I’m helpless to improve it anymore. It doesn’t feel good and creates resentment. One can only see disappointment so many times before it’s not fun anymore. Case in point: dungeons. What should be my favorite activity is my least favorite because they have been SO unrewarding. There is no RNG safety net.
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4 通の返信Cal O'Mariにより編集済み: 2/21/2023 12:40:07 PMThe grind in this game, to me feels almost like a direct reflection of Bungie's disdain for the players😂. It is AWFUL. Crafting is what saved it for me on Witch Queen launch, after they improved enhanced perks to actually be useful. What kills crafting though, is the fact that Bungie gave us crafting, keeps the weapons growing, and then decided to only give alloys from two legendary activities that require assembled teams. I've done many solo campaigns to get alloys. The only other option is once per week for egregious costs and attaining almost 2 full rank resets at a vendor, just to get ONE alloy. That's SO much more work than those activities even, for the same d*mn thing. Its absolute nonsense. All they have to do is make it random drops for higher level matchmaking activities. Alloys need to be a bit more common and attainable. That's a decent compromise. Most of the time I can't get 5 other friends on to do even a single Legend Wellspring for alloy. Even two is a challenge. My friends have to work alot, so they aren't on often. I always have to solo legend WQ Campaign, and I'm particular which of those I'll do because the time investment is too demanding, dealing with material RNG on top of being careful. They need to step back into reality and realize they need to cut back on demanding perfection, and give more people some slack to be able to engage more activities because that material grind, on top of the level grind for each crafted weapon is ridiculous. I think trace rifles might be the worst for leveling😂. They set the bars too high for alot of stuff though, they need to settle down.
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3 通の返信vxvxTITANxvxvにより編集済み: 2/19/2023 4:52:58 PMNot everyone is a gambling addict. Crafting is awesome for people that like to work for progress rather than hope for progress.
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This company doesn't care how bad RNG is as long as your eyeballs keep coming back to Destiny and only Destiny as your entertainment. Gaming companies no longer respect your time and want you to consider the addiction your 2nd job.
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1 返信Morakxにより編集済み: 2/21/2023 7:09:12 AMThis games rng layers are completely horrible as is. Only streamers and unemployed people who can play 24/7 and only find joy in having better godrolls than regular players actually want random rolls over crafting. Crafting made it way easier to spend your time in the games playlists you actually want to. Remember reckoning? I literally spent 1,5k hours in that hell hole to get the spare rations i wanted. Literally insane. (then they sunset it :)) And i would never go back to insanity like that. If crafting never existed, i would also have never gone for another austringer. Bungie can simply not dial back on this without losing players. You show them the light, an opportunity to actually see the end of the grind loop that you can work towards and now want to give them back the terrible rng layers with a possibly never ending grind loop for most weapons coming up. Not happening. For me atleast. You can't be that desperate for wasted playtime of your players. Right?
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8 通の返信I think crafting should be an entry point and not a destination. Allow newer players to craft weapons that help them become competent, but keep the best weapons RNG based. It is a looter shooter after all, and without the desire to grind out a specific piece of loot a lot of the incentive seems to diminish, at least for me.