Warlock really just has Solar and Stasis going for it. You have great movement, great nades (or just an extra free heal), best in-air play, and a hugely fast Super cooldown with Solar.
With Stasis, you get the ability to effectively turn anyone nearby into a free kill (if you have the build/skill for it), and auto-turrets that can hold a lane, provide free info., and counter Titan's Juggernaut/Antaeus Wards and Hunter invis. flanks.
Arc has nothing special other than the slide melee, and the unique ability to get amped without a kill if using Getaway Artists. But being Amped messes with your jump, so it's a potential detriment.
Void is just average; really, [i]really[/i] average, but the melee is good for countering pushes and easily flushing people out of cover, and Void Soul is the world's most annoying mosquito. It's not downtright terrible, but it is just average compared to the top options available.
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I think void can be great if you master blink with astrocyte. Gives unique movement to cross lanes for free and avoid damage at times, best run away in the game. Though grant it you do give up hovering over choke points. It's not for everyone.
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DiZにより編集済み: 10/28/2022 6:19:22 AMIt's definitely a niche playstyle. Void's much more of a contender with Astrocyte, though I was mainly speaking to the base strengths each subclass has without Exotics. (I think for the most part, Exotics are fundamentally designed to break an "initial balance" of sorts.) It's fun to use Blink, but it only has use as a positioning tool at higher levels imo. For me, there's sometimes an initial surprise when it's close-up, but that wears off after a couple of times and it's easy to react to. I see people having most success with it when running a mid-long range primary, or something like Last Word/Sidearm and a Sniper/Linear.
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DiZにより編集済み: 10/28/2022 6:28:15 AMWinter's Wrath is extremely clunky until you get used to it, but it's a solid Super that easily counters just about everything besides Well, and pretty much guarantees kills as long as you have some sort of line of sight or can predict off the radar well enough. But the neutral game is the main selling point of the subclass, though most people seem to struggle to use it well. For better or worse, it's ended up as a "high-skill" pick.
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[quote]Build skill lmao, I didn’t know it took skill to read a few fragments and aspects and come up with something.[/quote] I wasn't talking about "build skill." If you don't have a build for high ability up-time, you can't spam freezes at people. And if you're terrible with timing the freeze Rift or Penumbral Blast, or have extremely basic placement for the turrets, as most people are in my experience, then you get little if any mileage for having built into them. That's why I put a "/" in "build/skill" earlier. I thought that made it clear.