Eager edge was not only fixed to prevent team killing in activities but because it could be used in some game types of pvp to basically cheese actually playing, mainly rift which they clearly want to make a regular gametype but can’t with such a cheese. So it’s not a fun glitch, it was a bad glitch that needed to be fixed. Just because it harms speedrunners, who shouldn’t be catered to, doesn’t mean it’s removal is bad. And it particularly means that people complaining aren’t making valid complaints.
But the hart of the actual issue is that people are just dumb. Eager edge took them a while to figure out how to deal with, after all it’s been being used that way since it was added. Duality is a harder bug and is going to take time to fix, and it isn’t really that prevalent. It basically only effects solo runs because they take a long time and the bell killing glitch seems to only actually be common if you’re in the activity for a long time. That means something strange is happening and because it doesn’t happen to everyone it’s something that’s harder to identify to fix. It also didn’t used to happen so something like last season cause long runs to have bells start killing players instead of moving them correctly. There’s a lot there to examine and figure out what is causing it.
People are just dismissive of how complex and hard programming is. And yeah, it’s their job, but it being work doesn’t change the difficulty of the task. The solution isn’t to let bugs harming player experience stay in the game because some others are using it to skip parts of the game. The solution is for the community to grow up.
English
-
Yeah, that’s not the killing it fixed. You have to be standing right next to a wall to do that sort of kill. The EE kills can be done anywhere, because it launches the other player at the same speed as EE flying across the map and they die on impact. It can only be done with the EE flying, not the same way as shoulder charge can kill a player. That is also an issue but I have no hope they’ll fix that because it’s way harder to do.
-
You do realize that that wasn’t a video of skating, right? You can’t do the eager edge only killing any more. I said skating isn’t the sort of thing they were using to cross maps in crucible, which it wasn’t. Skating has nothing to do with eager edge.
-
[quote]Skating has nothing to do with eager edge.[/quote] [quote]Eager edge ... could be used in some game types of pvp to basically cheese actually playing, mainly rift which they clearly want to make a regular gametype but can’t with such a cheese.[/quote] Make up your mind. Also: In the video, that IS skating. The most common type because all it requires is eager edge instead of a certain subclass, but you can do the other kinds of skates still so I don't know what your point was anyways. It can still be used exactly the same way in rift, you can still eager skate, well skate, and shatter skate. The only difference now is that you can't eager out of the skate, which is irrelevant in pvp anyways.
-
I don’t think you know what video you sent. What you sent was of a person being team killed which isn’t skating, it’s just basic player collision against a wall which can be done with any ability that pushes another player. Eager edge killing can be done in the center of an empty room and kills a person on a wall far away. And it’s not skating that’s used in crucible, it’s eager edge flying. The one that lets you move at mock speed over vast distances. Skating is not even close to what was nerfed in the recent patch. eE flying was fixed. You really don’t understand the issue at all, so you. EE is that broken I suppose that not everyone knows all the ways it’s broken.
-
I'm so confused right now. What exactly are you saying was "fixed" by this nerf? Because you can still team kill (as shown) and can still do all the movement except for eagering out of a skate. For the record I do also refer to switching weapons out of an eager swipe as "skating" and I think that has caused some confusion as you are calling it flying I think, but that is unchanged too, so...
-
Eager edge flying is the technique that literally launches you at top speed vast distances. It’s what allows people to skip jumping puzzles and basically clear large gaps. Like you can go from one side of the ship jumping section on KF to the other with it. It isn’t skipping because it can’t skip along the ground, it’s just like a super jump. That’s what was being used in rift. Eager edge killing doesn’t require a nearby wall. It can de done when a victim is standing in the middle of a room with the same flying technique so you can be killed anywhere by it. Think of it like when a phalanx hits you. An example I’ve experienced is standing at the final chest of a strike being hit by a dude using the flying technique and it sent me into the wall far away in an instant. Like the video you sent is of something that is a problem, being able to quick hit Allie’s into walls and kill them but you’ve been able to do that one forever with several things and it requires a wall near by so it’s not very common. It was there before eager edge was ever even in the game. The new way of being killed is new and people could do it anywhere.
-
firerwolfにより編集済み: 10/6/2022 3:27:05 PMNo, wellskating is not only only possible on warlock but also can skip along the ground. It also takes deactivation in air to keep it going, EE flying only needs the initial launch, and it’s limited unlike wellskating. Also wellskating would be extremely hard to use to kill people and isn’t possible round one of a game of rift. I know it’s confusing because you’d think that all the movement options were removed with EE being fixed but they weren’t, those are just harder so less known.