For those who didnt camp and actually played the game. I imagine they had alot of fun with it.
So as said if u dont have lazy design behind the wheel.
Cover points in the midst if the long snipe lanes.
Cqc zones with vertically to scan the rest of the maps open areas.
King of the hill points that have several flank zones.
Some lanes that are obvious some that arent.
All ik is people are tired of 6v6 in 3v3 maps.
And conformed sandbox choices in very call of duty rock paper scissor scenarios. When we have rock. paper. scissors. metal horns. Bird cage. Fi-blam!- gun. And a bunch of other things wed really like to experiment with in the pvp sense.
Just because u say camping is a problem in the game mode is a really lazy excuse when it can be said about several maps we have currently. And allow aim assist to really curve the bullet for you.
Take rusted lands. Altar of flame. Dead cliffs. Fragment. Distant shore.
Its just a matter of team work that allows that kind of gunplay to work in those maps. 2 blokes play closer angles while the other watches lanes and camps behind.
So why is camping a problem there when it still is in the more serious modes anyway.