[quote]The titan barricade deployment animation is soooo painfully slow. Also, titans dont really have any good movement evasion. (Stasis behemoth subclass doesn't count for this topic. I'm talking about all subclasses). I feel like my idea might make up for titans having terrible evasion.
I was thinking, what if Bungie gave more incentive to be dedicated to to resilience for titans. What if your barricade animation speeds up for each tier, all the way up to 100, making the barricade a nice snappy deployment.
Same concept for warlocks. More recovery, faster animation.
Thought?[/quote]
Why would all titan subclasses have an evasive move? They’re the tank class. That’s why they have a barricade. You wouldn’t expect hunters to have a barricade just like you wouldn’t expect titans to have a dodge. Different classes are different for a reason.
Barricade also doesn’t deploy that slow and gives damage resistance during the animation. It doesn’t need to be any faster.
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Why would warlocks have evasive moves? They're not exactly the mobility subclass, but they have at least a couple of options for movement evasion. I'm not asking for movement evasion on titan though. I know full well people get all up in arms about that topic. My point was that maybe we could get a better non movement evasion, hence my faster animation with higher resilience idea. Then titans can avoid being shot more consistently without having the ability to close gaps at warp speed. If anything, putting up walls slows down the titans ability to pick people off. I'd even be ok if they made the barricade super weak to counteract the speed.
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[quote]Why would warlocks have evasive moves? They're not exactly the mobility subclass, but they have at least a couple of options for movement evasion. I'm not asking for movement evasion on titan though. I know full well people get all up in arms about that topic. My point was that maybe we could get a better non movement evasion, hence my faster animation with higher resilience idea. Then titans can avoid being shot more consistently without having the ability to close gaps at warp speed. If anything, putting up walls slows down the titans ability to pick people off. I'd even be ok if they made the barricade super weak to counteract the speed.[/quote] What base evasive moves do they have? What, their jump? Titans also have a jump. The only class with a base evasive ability is hunter and their dodge. Each different class has a different class ability with a different role. The barricade doesn’t need to be faster. It is already quite fast and you have same resistance during the activation. Barricades(towering) are in a great spot right now.
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[quote]If Titans were tanks, they’d be tanky. Ward and Barricade don’t make them “tanks”.[/quote] Titans are the tanks in the same way hunters are the mobile class. Abilities and class design center titan more tanky than other classes.
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[quote]Ah, yes. The useless barricade and the weaker version of well makes Titans tanks. How could I be so clueless? Literally nothing makes them “tanks”.[/quote] Barricades are from from useless and that’s not how you use the word literally. Being unable to grasp the simple concept of the class roles doesn’t change what they are.
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Yet they die at the same pace if not faster. Also how can we be a tank if everything destroys our one defensive subclass. Warlocks are tankier, heck even flimsy hunters can survive more. Also stasis instantly destroys all sentinel trees. Nothing is tanky about a glass target.
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Boreにより編集済み: 11/13/2021 12:01:46 AM[quote]Yet they die at the same pace if not faster. Also how can we be a tank if everything destroys our one defensive subclass. Warlocks are tankier, heck even flimsy hunters can survive more. Also stasis instantly destroys all sentinel trees. Nothing is tanky about a glass target.[/quote] And hunters move at the same speed if not slower. Doesn’t mean they aren’t the mobile class. Hunter and warlock are most definitely not more tanky. Titans have the most health regen abilities, overshield abilities, highest range resistance supers and most defensive based abilities/exotics by far. If you can’t understand the difference between the different classes and how they’re designed, that’s your problem, not the classes themselves.
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(-_-) ok then maybe bungo should lean into the power fantasy more. It is obvious that titans have many over shield abilities I’ll give you that, but none of them are very helpful. Icefall makes it far to hard to navigate terrain for an over shield you can’t cancel. I’m fine if hunters get faster and warlocks get…um…smarter? As long as us titans maybe get idk a little bit more tanky to differentiate themselves from warlocks and hunters, because at this point the only thing separating classes is subclasses and class abilities and armor.
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[quote](-_-) ok then maybe bungo should lean into the power fantasy more. It is obvious that titans have many over shield abilities I’ll give you that, but none of them are very helpful. Icefall makes it far to hard to navigate terrain for an over shield you can’t cancel. I’m fine if hunters get faster and warlocks get…um…smarter? As long as us titans maybe get idk a little bit more tanky to differentiate themselves from warlocks and hunters, because at this point the only thing separating classes is subclasses and class abilities and armor.[/quote] I find overshields very helpful. If you don’t, then maybe try out another class. They all play differently. Icefalls need a buff and I’m not debating that. Not the only overshield though. The new subclass changes are giving each class new options to play their role. For example the new sentinel melee will be a throwing should that gives different amounts of an overshield per enemy hit. An ability fitting their tank role. Hunters get another dive style ability(hopefully balanced this time around). An ability fitting their mobility role. I expect similar things from the other subclass updates coming in seasons after WQ.