I agree mostly, but my issue is with the season pass and their use of FOMO. It's disgraceful. Personally, I'm not as affected as others. If I don't get the seasonal armors, big deal. But others may feel the need to punch in extra hours just to get any time sensitive loot, which could possibly interfere if their lives. Destiny 2 does not respect player's time, in fact it manipulates players into spending more time playing (looking at you page throttle and unnecessary nightfall page nerf).
I hope and pray to God that Halo Infinite's seasonal model puts a dent in this terrible and toxic game.
For those who don't know: Halo Infinite's seasonal model keeps its previous seasons, so you can still earn seasonal rewards even after the season ends.
English
-
Demon_XXVIIにより編集済み: 10/29/2021 4:52:15 PMYeah they did There were the very first iterations like [i]Panther[/i], [i]Panzer[/i], [i]Battlezone[/i], [i]MIDI Maze[/i] in the 80’s on Arcade & machines like Atari etc [i]Wolfenstein 3D[/i] was released as shareware in 1991 [i]Doom[/i] was released in December’93 (ID Software made Doom after failing to get the Alien franchise) [i]Heretic[/i] (using a modified Doom Engine) was developed by Raven Software and published by id Software through GT Interactive (shareware release) - one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat(revolutionary!) ‘93 also saw the release of [b]Bungie’s[/b] [i]Pathways Into Darkness[/i], released, combined Wolfenstein-esque shooting and maze running with an inventory system and a text log of your actions. They followed that up with their next game, [i]Marathon[/i] introduced the ability to wield two weapons, as well as voice chat over local area networks – a big upgrade for multiplayer gaming 1994’s Apogee/ID made [i]Rise of the Triad[/i], which let players choose from five different characters with different attributes. It also helped popularize the concept of “gibs,” chunks of meat blasted loose in gory fashion from dying enemies. The game also boasted destructible objects in the environment and some rudimentary physics.
-
The shareware release was May 5 1992, the first person shooter genre is 29 years old. The genre did not exist. It was being experimented on and likely being play tested mid 1990s but no game was commercially released.
-
History shows that the first real attempt at a first-person shooter came in 1973 with Maze War for the Imlac PDS-1 computers installed at the NASA Ames Research Center. Steve Colley was the first credited developer, and in the game multiple users could walk through a 3-D maze one “tile” at a time, shooting other players (represented as eyeballs) on sight. It was clunky, but nothing like it had ever been tried. 1974 saw Spasim, short for “Space Simulator,” on networked PLATO computers. This put you in control of a spaceship, not a human, but it rendered a 3D world in wireframe. Lest you think people were having fun with these early games, it’s important to note that the hardware of the time was so primitive that the screens would refresh once a second—a truly abysmal framerate. Later iterations of the game would become Panther, a tank simulation that would make the jump to the arcades a few years later. The first real home computer FPS was MIDI Maze, released for the Atari ST by Hybrid Arts in 1987. It put players in the role of a Pac-Man like orb in a right-angled maze, able to move in any direction and shoot deadly bubbles at other Pacs. What made MIDI Maze so fascinating was its networking capability. Using the MIDI in and out ports typically delegated to sound recording and processing, the game could communicate with as many as 16 players in the same maze (although anything over 4 typically caused massive amounts of lag). Competitive deathmatches were fun, especially because users could create their own mazes with a simple text editor. Google it
-
Yes I have, they are not first person shooter games and do not meet the criteria of the genre. Their are games with 1st person view points but they are not first person shooters. Wolfenstein 3D created the genre, prattling about pong, ET the game and saying Gorp created MMOs is utter nonsense. We may as well say the Abacus was actually the father of video games.
-
Yes without electricity, and algebraic computations then we have no computers or electrical grid. Utter nonsense, Wolfenstein 3D was the game that started the first person shooter genre, that's recognized consensus, and yes 30 years ago there were no first person shooter games. This genre did not exist for consumers and Bungie has had a massive impact on the genre and should feel proud of their contributions. Should they be embarrassed by some of their more shady monetization policies, yes probably, but this is a company that has a lot to be proud of
-
Panzer battle zone and the other games in the 80s we're not first person shooter games. Wolfenstein 3D was the first game in the genre, which I played as a kid, and Doom followed revolutionizing the genre and likely creating the game category we have today. First person view games, like arena from Bethesda and other older First person view games are not first person shooters.