Yeah something just doesn’t feel right with the matchmaking in Freelance Comp. For example, I won about 3 games in a row this morning. I only needed two more wins to get to Fabled 3, so I thought, “Eh, why not.” Jump in, and my team immediately gets destroyed, 1-4. Wiped my tears away and tried again: Got the same result the next match.
This happens OFTEN. As soon as I start frequently winning games in comp, whether or not I do well, I start getting matched against VERY good players, and my teammates are usually not very good. They either don’t stick together, STAYING in the open where there is literally no cover, or they stay WAY too close, pushing me out of cover, jumping in front of me when I fire a rocket 🤦🏻♂️ ........ walking in front of me when I’m sniping, the list goes on.
I now try to stay away from my teammates to make sure I don’t get pushed out of cover or to make sure I have an escape route that’s not blocked by teammates.
I’m beginning to think that comp is trying to keep players at a certain win-loss ratio. I have no other explanation for it. I literally start getting scared about going back into Comp if I get more than 2 wins in a row now. Feels bad.
It's sbmm. In theory, a perfect sbmm playlist will make sure everyone has a 1 kd and a 50% win/loss ratio. So going by this, the playlist is achieving what it's supposed to but people don't like it because they want to win and get the unbroken title. But for one person to win, another has to lose. The alternative here is to make unbroken achievable even if people lose a lot, which is honestly not a big deal at this point given that the title itself represents grind as opposed to skill.
Implementing a pure sbmm would actually prevent anyone from progressing past a certain point. The more you play against people with a similar skill the more likely it is that you will end up with a perfect 50-50 win loss ratio which gets you nowhere...
Atm the points system is broken anyway as you still lose 60 flat per loss so it's almost pointless to play it unless you are a masochist.
This was my point. A true sbmm would halt people from progressing. Of course, team skill is bound to vary so that will not happen, especially now that comp offerings are grim.