You're running last word and felwinters. Of course you're going to get outranged.
And know if hand cannons have any less range then they become non-competitive. The medium range is a safe area for them. At any other ranges other weapons start to take off
The problem is not the weapon, it's the peripherals.
We need bigger maps.
We need movement adjusted.
We need high energy fired probably removed in PVP (but in PVE it stays)
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That’s definitely not true at all. I have zero issues running a full x4 charged build in crucible. Not hard what do ever. Problem with 120’s is the damage per shot. They need to make them do the same damage as DMT, so that even with all minor buffs of 15% or less, they won’t two tap…which is the issue I’m seeing. To easy to pull off a .5ttk for little to no effort other then picking up a orb, or getting a kill first
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It's really not though. All it takes is one charge of light mod and one high energy fire mod and boom there's damage buff for every time pick up an orb of light. Add on top of that a charge harvester mod and then you have random two taps that appear on your gun. I'm constantly running high energy fire and taking charge on two pieces of my armor and it makes for some ridiculous kill streaks.
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Charge harvester cost 10 for the ability a class uses… Most mods will cost you and prevent you from running a fully built charged with light build. An easy example is if I toss a recovery and Handcannon targeting on my helmet that’s basically it… that’s 9 points… got no room for taking charge or HEF… If I throw 2 dexterities on my arms I gotta sacrifice a stat boost. Etc etc… most mods cut into triple 100 builds all for some far and few chances to maybe lower your TTK…
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I don't need to have triple hundred stats. In fact, some stats is just diminishing returns. Like there's no reason to run 100 intellect because The diminishing returns really drop off after 30 or 40. Only three stats that can't be low is resilience, recovery, and mobility. Resistance to 120s, get back into combat faster and faster riffs, and strafe speed. As long as my recovery is high enough, which means at least seven or eight, my mobility is generally pretty high 70 and up, res is greater than 50, and abilities at least 30-40 I'm good. (Tons of ways to get back ability energy).
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Bigger maps would be nice, high energy fire isn't something I've ever noticed myself but I agree that it is problematic as hell and something needs to give. Movement and/or the special ammo economy need to be addressed. Imo, special ammo scavenger perks NEED to be addressed.