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2 通の返信Oh yes one archetype is overperforming so it's time for a blanket HC nerf... God I hate these forums sometimes.
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1 返信amazinj2084により編集済み: 6/16/2021 5:52:12 AMNerf all hand cannons not just 120. Only choosing to nerf 120, will create a pandemic for another weapon. So just nerf them all. The next meta will be side arms anyways.
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1 返信
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But why nerf all hand cannons? Only the 120s seem to be a problem. I personally don't mind 120s, I usually use 140s like AoS or palindrome. I still feel able to keep up. When I am being outranged, I try to close the distance or tactical retreat, not every battle can be won. I would hate if 180s got nerfed, the survivor's epitaph is such a good new weapon. I think most hand cannons are fine the way they are, and the bigger problem is the map design and ability to 2-tap. If the maps were bigger, I think everyone would see that scout rifles have more range than 120s. Also maybe remove HER's effect from pvp or something else.
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19 通の返信You guys need to start specifying which platform you play on. PC or Console. Hand cannons are not an issue on console.
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6 通の返信
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10 通の返信
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25 通の返信YATMにより編集済み: 6/15/2021 4:57:27 PMHCs should be high risk / high reward. If you can hit your shots they should wreck. If you miss your shots you should be screwed. I would rather see them buff 450 autos a bit. But a good HC user should be able to wreck lower skill weapons in the hands of lower skill users. Work on your movement. Use cover to get into the mid range. Then spray them with something that flinches. Or hit them with a high impact fusion. That will frustrate hc users more than a range nerf.
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7 通の返信You're running last word and felwinters. Of course you're going to get outranged. And know if hand cannons have any less range then they become non-competitive. The medium range is a safe area for them. At any other ranges other weapons start to take off The problem is not the weapon, it's the peripherals. We need bigger maps. We need movement adjusted. We need high energy fired probably removed in PVP (but in PVE it stays)
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18 通の返信You think nerfing them will help you not constantly lose 😂 Don’t post after losses bruh. That match history is hilarious…
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1 返信I think the best solution is to change them back to 110 RPM but keep the range. 110s never had that range to help make them competitive before Beyond Light. I think that would make the Sandbox a lot more wide open.
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5 通の返信I agree, they take zero skill because the hitbox is the entire upper body and way outside. When hc’s outgun and out range scout rifles and 95% of the player base is using them in PvP then there’s a balance issue. Problem is a lot of players only want to use the most no skill weapons because they do t want to have to learn to aim or how to play so they rely on hc’s, shotguns and bows.
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3 通の返信
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2 通の返信
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3 通の返信How about we make it so you actually have to aim with HCs. It hand feeds you crits.
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29 通の返信
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5 通の返信Give me a 50 rpm hand cannon that does all but one shot you and has the range of a scout rifle but the stability of a high rate of fire sub machine, one shot you kill a dude but you are looking straight up in the sky