The problem is that the movement subs/exotics allow to compensate for bad positioning without enough cost.
Cryoclasm doesn't really have this issue anymore.
But Icarus allowing for free getting out of "oh shit" scenarios and getting halfway across most maps for a 6 second cooldown is INSANELY powerful in PvP.
So we'd either need non-movement based ability builds to be buffed out the ass, or make movement cost more.
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Hunter dodges are on an 11+ second cooldown for 1 charge. And you have to invest into Mobility to reduce said cooldown, a stat that's impractical to push beyond about 4-5 in most situations. Not to mention it covers less distance, since you can't get halfway across most maps with Hunter Dodge, even with Bakris. [spoiler]And BTW, I'm a Warlock main.[/spoiler]
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Azrael-Symphonyにより編集済み: 6/8/2021 9:03:30 PMK, I feel like the problem is this. A Warlock is the one who uses his dirty energy to be his Patrons Deity Will. By Definition, we should be having the more powerful ability that allow a Versatile DPS Mobility gameplay Cause Magic is Our Stick. It's not fun when a Warlock is being constantly beat by. Glorified Rogue using Divine Energy. Titans are becoming weaker than Hunters and Idk why
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If I wanna defend Hunter go for it. I play Hunter To, it's fun. But a Warlock by definition is the Extension of our Deities Will. Hunter are receiving every ability the other classes have, but better versions of them Shatterdive is Titan ability. Blink is Warlock. Healing Melees Warlock Overshield Melee Titans. Fast Mobility and High Resilience on Supers Like Titans. Healing Dodges, reload Dodges. Healing +reload Dodges (top tree arc) True sight Middle tree on void (warlocks and Titans have lost the true sight despite our magic In lore being stronger," I can keep going, and listing all the ways Hunters are being given other classes abilities DESPITE the definition of. "Hunter," is a magically infused rogue... If this was HIGH MAGIC DnD World, Rogue are on the Bottom compared to power A monk that has found magical artifacts, or a single level in sorcery to gain Absorb Life Force would be Unstoppable in certian DnD games due to every melee hit gives u health Back and monk in DnD can do multiple hits a second. Where as Sorcerer or a Warlock in that game can cast High level spell just to remove you from the game world,.no save roll, your just dead. 10th level spell. -- If you wanna complain 11 Seconds is to long compared to a Warlock, change classes to the Class that is supposed to have a higher charge time with stronger abilities. Or dtopp complaining and having the WARLOCK nerfed, for I barely feel like a WARLOCK anymore.
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Hunter Dodge Reload, and full health still means ur dodge is better than a Warlock A Warlock by Definition is the Extension of our Patrons Deity Will. Warlocks are underperforming, and keep having abilities given to other classes. Yet we are the Mage class. Bakris Boots gives a better Blink than the Warlock. The Titan Extoic Gauntlets that give extra DPS, or Over shields. The idea of a Warlock doesn't even exist in BUNGIES Mind for in Fantasy Terms, 2 in air Dodges every 6 Second and u have it every 11 is respectable and normal. It's like People find it Hard to Understand the Reasons why in Lore there are so Few Warlocks is cause we have the Most Potent Light out of the classes. Hunters get speed boons and Titans get Strength Boons. Warlock Were SUPPOSED to get Magic Boons. To Litterally REDEFINE magic. Instead I have to sit here and explain how if people need Warlock Hunters HAVE to receive a Nerf ACROSS the board. To everything from Dodge Reliability, to hitboxes get left behind when you dodge/blink. Weapon cooldown on blink and every dodge leaves ur weapons unusable. In air accuracy needs to be needed..EVERY NERF THAT ever hit Warlock needs to be applied to EVERY knock off Warlock Ability. If your gonna change the hit registration of Titan than Meleesz than Hunter Shatterdive has to be changed. Litterally EVERY NERF that HAS HIT EVER Titans or Warlock have to be applied to Hunters ACROSS THE BOARD, unanimously. Otherwise Bungie is just using Fancy Names to Name Thier Classes.