Yes....and you have a valid point.
But you're new....which means you haven't had a chance to learn "Bungie-speak" yet. Bungie has certain buzzwords that they fall back on when they want to say one thing...but imply something else.
"Meaningful grind" ===> [i]Grind extender.[/i]
When Bungie says the want something to be a "meaningful grind" it means that their goal is to artificially extend play and stretch out the value (to Bungie) of an activity by either throttling progression.....or by being withholding.
It the case of Bottom Dollar, its the latter. Making the drop rate laughably low (I have already reset my Infamy once this season already...I'm 2/3rds of the way to Gilded Dredgen...and I've not has ANY drop so far.) in the hopes that people will just keep beating their heads against that wall trying to force the weapon to drop.
What Bungie refuses to accept is that this usually has the opposite effect. The stinginess makes people realize that the reward isn't worth the time and effort beind demanded for it.....
....so they disengage from pursuing it...and they actually play LESS. Not more.
Whereas if they were willing to be more generous, people would actually play MORE in pursuit of specific versions of the gun. Not exhaust themselves just trying to get ONE of them to drop at all....
Yeah. I felt like they made great progress with dsc and how they apply spoils so that rng doesn't hurt you as much. But the ritual weapon stuff was extremely disappointing. I can understand not getting one every game or something like that, but considering that one game of gambit(matchmaking included) takes about 15-20 minutes, after ten rounds you've spent about three hours grinding, and probably only got got a legendary to drop maybe 5 times, even a pretty high drop rate won't result in a lot of rolls. It irks me, especially when there are multiple solutions to this that bungie has already used successfully.
I can see the thought process here. But in reality i see more people play gambit for it even if they hate it.
People love their loot. They will force themselves to do the activity for it.
Everytime theres something to grind for in gambit a lot of people do it. They say “never another gambit match” but then next season they are grinding again.
This player base doesnt have the self control to not grind for gear they want.
[quote]But in reality i see more people play gambit for it even if they hate it.[/quote]
Pennywise, dollar foolish.
It increaase player engagement in the short term. But at the cost of burning out your player base, making them resent the game....and potentially causing them to leave the game in the future. Ethical business is always good business in the long term.
[quote]People love their loot. They will force themselves to do the activity for it.[/quote]
Again short term. But you will eventually exhaust the player....and they'll give up in frustration and disengage. Its why the best loot-game designers talk in terms of GENEROSITY....not stinginess....and maintain play by having deep loot pools.
Bungie is the only dev that keeps trying to double-down on being stingy and withholding as a way of extending play. Everyone else either knows it doesn't work....or quickly realizes and accepts that it doesn't work.
[quote]Everytime theres something to grind for in gambit a lot of people do it. They say “never another gambit match” but then next season they are grinding again.[/quote]
No they aren't. PvP players are only doing it because 120 RPM HCs are the meta right now....and the drop rates are so bad that they are goign to get burned out on Gambit soon.
....and how many of those players---once this is over----do you think will ever want to touch Gambit again??
I actually LIKE the game mode....and I wouldn't touch this grind to slap its face right now. Its that abusive. I'm only playing right now for the Title and the armor. But I'm nearly 1.5 Infamy resets into the season....and I have not had a SINGLE BD drop.
Then add to that the THOUSANDS of different perk combinations designed into the weapon? I literally could play Gambit every day for the next YEAR and not see a decently rolled version of that weapon.
That. Is. Broken....and bad game design that will come back to haunt Bungie....and punish Gambit. Which is already an unpopular game mode, and doesn't need Bungie fostering any more resentment for it.